add keycard
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This commit is contained in:
EthanPisani 2025-03-16 13:48:10 -04:00
parent d479a27770
commit 1b470a950c
37 changed files with 2724 additions and 19 deletions

View File

@ -197,6 +197,11 @@ public class ControlScript : MonoBehaviour {
CheckWin(); CheckWin();
} }
} }
// check if user is pressing the M key and auto win
if (Input.GetKeyDown(KeyCode.M)) {
GameState = EGameState.Win;
CheckWin();
}
} }
#endregion #endregion

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,7 @@
using UnityEngine;
public class KeyCardPlayer : MonoBehaviour
{
// does the player have the key card?
public bool hasKeyCard = false;
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 492b9883bb08c5dc981ef51bc8662e79

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@ -0,0 +1,89 @@
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class OpenNextLevel : MonoBehaviour
{
public TMP_Text interactionPrompt;
private Outline outline;
[SerializeField] private Animator objectAnimator;
// [SerializeField] private string animationName = "PickupAnimation";
// [SerializeField] private AudioClip openSound;
[SerializeField] private string doorName = "Deck D";
[SerializeField] private KeyCardPlayer keyCardPlayer;
private bool isOpened = false;
void Awake()
{
outline = GetComponent<Outline>();
if (outline != null)
{
outline.enabled = true;
}
if (interactionPrompt != null)
{
interactionPrompt.enabled = false;
}
}
void Update()
{
if (!isOpened)
{
Ray ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0));
if (Physics.Raycast(ray, out RaycastHit hit, 10f))
{
if (hit.collider.gameObject == gameObject)
{
if (interactionPrompt != null)
{
interactionPrompt.text = "Use Key Card to open door to " + doorName;
interactionPrompt.enabled = true;
}
// get state of keycard from player
if (Input.GetMouseButtonDown(0) && keyCardPlayer.hasKeyCard)
{
isOpened = true;
if (outline != null)
{
outline.enabled = false;
}
if (interactionPrompt != null)
{
interactionPrompt.enabled = false;
}
// if (objectAnimator != null)
// {
// objectAnimator.Play(animationName, 0, 0.0f);
// }
// if (openSound != null)
// {
// SoundFXManager.instance.PlaySound(openSound, transform, 1.5f);
// }
}
}
else
{
if (interactionPrompt != null)
{
interactionPrompt.enabled = false;
}
}
}
else
{
if (interactionPrompt != null)
{
interactionPrompt.enabled = false;
}
}
}
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: fc1f18538ca46b5cc90004c4b9e9c56d

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@ -0,0 +1,88 @@
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class PickUpKeyCard : MonoBehaviour
{
public TMP_Text interactionPrompt;
private Outline outline;
[SerializeField] private Animator objectAnimator;
[SerializeField] private string animationName = "PickupAnimation";
[SerializeField] private AudioClip pickupSound;
[SerializeField] private string keyCardName = "Deck D key card";
[SerializeField] private KeyCardPlayer keyCardPlayer;
private bool isPickedUp = false;
void Awake()
{
outline = GetComponent<Outline>();
if (outline != null)
{
outline.enabled = true;
}
if (interactionPrompt != null)
{
interactionPrompt.enabled = false;
}
}
void Update()
{
if (!isPickedUp)
{
Ray ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0));
if (Physics.Raycast(ray, out RaycastHit hit, 10f))
{
if (hit.collider.gameObject == gameObject)
{
if (interactionPrompt != null)
{
interactionPrompt.text = "Left click to pick up " + keyCardName;
interactionPrompt.enabled = true;
}
if (Input.GetMouseButtonDown(0))
{
isPickedUp = true;
// mark key card as picked up
keyCardPlayer.hasKeyCard = true;
if (outline != null)
{
outline.enabled = false;
}
if (interactionPrompt != null)
{
interactionPrompt.enabled = false;
}
if (objectAnimator != null)
{
objectAnimator.Play(animationName, 0, 0.0f);
}
if (pickupSound != null)
{
SoundFXManager.instance.PlaySound(pickupSound, transform, 1.5f);
}
}
}
else
{
if (interactionPrompt != null)
{
interactionPrompt.enabled = false;
}
}
}
else
{
if (interactionPrompt != null)
{
interactionPrompt.enabled = false;
}
}
}
}
}

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