add keycard
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Build project / Build for (StandaloneLinux64, 6000.0.37f1) (push) Successful in 6m11s
Build project / Build for (StandaloneWindows64, 6000.0.37f1) (push) Successful in 5m51s
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This commit is contained in:
parent
d479a27770
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1b470a950c
@ -197,6 +197,11 @@ public class ControlScript : MonoBehaviour {
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CheckWin();
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}
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}
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// check if user is pressing the M key and auto win
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if (Input.GetKeyDown(KeyCode.M)) {
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GameState = EGameState.Win;
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CheckWin();
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}
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}
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#endregion
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File diff suppressed because it is too large
Load Diff
7
Assets/Scripts/KeyCardPlayer.cs
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7
Assets/Scripts/KeyCardPlayer.cs
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using UnityEngine;
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public class KeyCardPlayer : MonoBehaviour
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{
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// does the player have the key card?
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public bool hasKeyCard = false;
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}
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2
Assets/Scripts/KeyCardPlayer.cs.meta
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2
Assets/Scripts/KeyCardPlayer.cs.meta
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 492b9883bb08c5dc981ef51bc8662e79
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89
Assets/Scripts/OpenNextLevel.cs
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89
Assets/Scripts/OpenNextLevel.cs
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@ -0,0 +1,89 @@
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class OpenNextLevel : MonoBehaviour
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{
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public TMP_Text interactionPrompt;
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private Outline outline;
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[SerializeField] private Animator objectAnimator;
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// [SerializeField] private string animationName = "PickupAnimation";
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// [SerializeField] private AudioClip openSound;
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[SerializeField] private string doorName = "Deck D";
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[SerializeField] private KeyCardPlayer keyCardPlayer;
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private bool isOpened = false;
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void Awake()
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{
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outline = GetComponent<Outline>();
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if (outline != null)
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{
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outline.enabled = true;
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}
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if (interactionPrompt != null)
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{
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interactionPrompt.enabled = false;
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}
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}
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void Update()
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{
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if (!isOpened)
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{
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Ray ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0));
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if (Physics.Raycast(ray, out RaycastHit hit, 10f))
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{
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if (hit.collider.gameObject == gameObject)
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{
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if (interactionPrompt != null)
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{
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interactionPrompt.text = "Use Key Card to open door to " + doorName;
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interactionPrompt.enabled = true;
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}
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// get state of keycard from player
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if (Input.GetMouseButtonDown(0) && keyCardPlayer.hasKeyCard)
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{
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isOpened = true;
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if (outline != null)
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{
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outline.enabled = false;
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}
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if (interactionPrompt != null)
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{
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interactionPrompt.enabled = false;
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}
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// if (objectAnimator != null)
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// {
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// objectAnimator.Play(animationName, 0, 0.0f);
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// }
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// if (openSound != null)
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// {
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// SoundFXManager.instance.PlaySound(openSound, transform, 1.5f);
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// }
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}
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}
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else
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{
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if (interactionPrompt != null)
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{
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interactionPrompt.enabled = false;
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}
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}
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}
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else
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{
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if (interactionPrompt != null)
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{
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interactionPrompt.enabled = false;
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}
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}
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}
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}
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}
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2
Assets/Scripts/OpenNextLevel.cs.meta
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2
Assets/Scripts/OpenNextLevel.cs.meta
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: fc1f18538ca46b5cc90004c4b9e9c56d
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88
Assets/Scripts/PickUpKeyCard.cs
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88
Assets/Scripts/PickUpKeyCard.cs
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@ -0,0 +1,88 @@
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class PickUpKeyCard : MonoBehaviour
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{
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public TMP_Text interactionPrompt;
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private Outline outline;
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[SerializeField] private Animator objectAnimator;
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[SerializeField] private string animationName = "PickupAnimation";
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[SerializeField] private AudioClip pickupSound;
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[SerializeField] private string keyCardName = "Deck D key card";
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[SerializeField] private KeyCardPlayer keyCardPlayer;
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private bool isPickedUp = false;
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void Awake()
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{
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outline = GetComponent<Outline>();
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if (outline != null)
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{
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outline.enabled = true;
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}
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if (interactionPrompt != null)
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{
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interactionPrompt.enabled = false;
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}
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}
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void Update()
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{
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if (!isPickedUp)
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{
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Ray ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0));
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if (Physics.Raycast(ray, out RaycastHit hit, 10f))
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{
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if (hit.collider.gameObject == gameObject)
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{
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if (interactionPrompt != null)
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{
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interactionPrompt.text = "Left click to pick up " + keyCardName;
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interactionPrompt.enabled = true;
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}
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if (Input.GetMouseButtonDown(0))
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{
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isPickedUp = true;
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// mark key card as picked up
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keyCardPlayer.hasKeyCard = true;
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if (outline != null)
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{
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outline.enabled = false;
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}
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if (interactionPrompt != null)
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{
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interactionPrompt.enabled = false;
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}
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if (objectAnimator != null)
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{
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objectAnimator.Play(animationName, 0, 0.0f);
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}
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if (pickupSound != null)
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{
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SoundFXManager.instance.PlaySound(pickupSound, transform, 1.5f);
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}
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}
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}
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else
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{
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if (interactionPrompt != null)
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{
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interactionPrompt.enabled = false;
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}
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}
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}
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else
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{
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if (interactionPrompt != null)
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{
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interactionPrompt.enabled = false;
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}
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}
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}
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}
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}
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Loading…
Reference in New Issue
Block a user