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Motor/Documentation/Documentation.txt new file mode 100644 index 00000000..06c19150 --- /dev/null +++ b/Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Documentation/Documentation.txt @@ -0,0 +1 @@ +To use the provided RotateShaft script simply add it to the game object you want to rotate. Then drag the gameobject into the list field. \ No newline at end of file diff --git a/Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Documentation/Documentation.txt.meta b/Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Documentation/Documentation.txt.meta new file mode 100644 index 00000000..f93bc283 --- /dev/null +++ b/Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Documentation/Documentation.txt.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: d56f803295f82f14da0db80fb0af791d +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 199519 + packageName: Industrial Equipment - Electric Motor + packageVersion: 0.0.2 + assetPath: Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Documentation/Documentation.txt + uploadId: 453375 diff --git a/Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Scripts.meta b/Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Scripts.meta new file mode 100644 index 00000000..2a71badd --- /dev/null +++ b/Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3020e5d965223db4798777bb97b4b733 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Scripts/RotateShaft.cs b/Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Scripts/RotateShaft.cs new file mode 100644 index 00000000..a2f585fa --- /dev/null +++ b/Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Scripts/RotateShaft.cs @@ -0,0 +1,53 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class RotateShaft : MonoBehaviour +{ + // Set rotate to equal false + public bool rotate = false; + + // List of Rotatable Objects + public List rotatableObjects; + + // Object Rotation Speed + public float rotationSpeed = 20; + + private void Start() + { + // Set rotate to false at start. I did this because I use a button to start the rotation. + // Set rotate to true at start, if you want it to rotate on start. + rotate = false; + } + + private void FixedUpdate() + { + // If Not rotate + if (!rotate) + { + // Return + return; + } + else + { + // Foreach rotatableObject of type GameObject in rotatableObjects + foreach (GameObject rotatableObject in rotatableObjects) + { + // Rotate the rotatableObject + // Change Vector3.up if it's not the desired rotation. I had it originally set to Vector3.forward. + rotatableObject.transform.Rotate(Vector3.up * rotationSpeed * Time.deltaTime); + } + } + } + // Used to make the object rotate on button press. + public void RotateObject() + { + rotate = !rotate; + return; + } + // Used to make the object rotate on button press and play animation. + public void RotateObject(bool enable) + { + rotate = enable; + } +} diff --git a/Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Scripts/RotateShaft.cs.meta b/Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Scripts/RotateShaft.cs.meta new file mode 100644 index 00000000..f556b68a --- /dev/null +++ b/Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Scripts/RotateShaft.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 694ecb11d23acaf4b8d3a670d6ef04e9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 199519 + packageName: Industrial Equipment - Electric Motor + packageVersion: 0.0.2 + assetPath: Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Scripts/RotateShaft.cs + uploadId: 453375 diff --git a/Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Scripts/RotateSubmarineBlades.cs b/Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Scripts/RotateSubmarineBlades.cs new file mode 100644 index 00000000..c9291c64 --- /dev/null +++ b/Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Scripts/RotateSubmarineBlades.cs @@ -0,0 +1,53 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class RotateSubmarineBlades : MonoBehaviour +{ + // Set rotate to equal false + public bool rotate = false; + + // List of Rotatable Objects + public List rotatableObjects; + + // Object Rotation Speed + public float rotationSpeed = 20; + + private void Start() + { + // Set rotate to false at start. I did this because I use a button to start the rotation. + // Set rotate to true at start, if you want it to rotate on start. + rotate = false; + } + + private void FixedUpdate() + { + // If Not rotate + if (!rotate) + { + // Return + return; + } + else + { + // Foreach rotatableObject of type GameObject in rotatableObjects + foreach (GameObject rotatableObject in rotatableObjects) + { + // Rotate the rotatableObject + // Change Vector3.up if it's not the desired rotation. I had it originally set to Vector3.forward. + rotatableObject.transform.Rotate(Vector3.forward * rotationSpeed * Time.deltaTime); + } + } + } + // Used to make the object rotate on button press. + public void RotateObject() + { + rotate = !rotate; + return; + } + // Used to make the object rotate on button press and play animation. + public void RotateObject(bool enable) + { + rotate = enable; + } +} diff --git a/Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Scripts/RotateSubmarineBlades.cs.meta b/Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Scripts/RotateSubmarineBlades.cs.meta new file mode 100644 index 00000000..ec5a9697 --- /dev/null +++ b/Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Scripts/RotateSubmarineBlades.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 1e0a326b37389fd43858e84ab3698d70 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 199519 + packageName: Industrial Equipment - Electric Motor + packageVersion: 0.0.2 + assetPath: Assets/Toasty Planet Games/Industrial Equipment - Electric Motor/Scripts/RotateSubmarineBlades.cs + uploadId: 453375