merge zephyr to main
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This commit is contained in:
commit
53769ac95a
6
.vsconfig
Normal file
6
.vsconfig
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
{
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||||||
|
"version": "1.0",
|
||||||
|
"components": [
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||||||
|
"Microsoft.VisualStudio.Workload.ManagedGame"
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||||||
|
]
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||||||
|
}
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1891,6 +1891,8 @@ MonoBehaviour:
|
|||||||
doorPuzzleType: 2
|
doorPuzzleType: 2
|
||||||
interactionPrompt: {fileID: 1594194676}
|
interactionPrompt: {fileID: 1594194676}
|
||||||
skipPuzzle: 0
|
skipPuzzle: 0
|
||||||
|
requiredItemName: Clickinorder
|
||||||
|
inventory: {fileID: 7685886779921947558}
|
||||||
--- !u!65 &56446046
|
--- !u!65 &56446046
|
||||||
BoxCollider:
|
BoxCollider:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -4097,6 +4099,8 @@ MonoBehaviour:
|
|||||||
doorPuzzleType: 2
|
doorPuzzleType: 2
|
||||||
interactionPrompt: {fileID: 1594194676}
|
interactionPrompt: {fileID: 1594194676}
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||||||
skipPuzzle: 0
|
skipPuzzle: 0
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||||||
|
requiredItemName: Clickinorder
|
||||||
|
inventory: {fileID: 7685886779921947558}
|
||||||
--- !u!65 &210333501
|
--- !u!65 &210333501
|
||||||
BoxCollider:
|
BoxCollider:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -10745,6 +10749,8 @@ MonoBehaviour:
|
|||||||
doorPuzzleType: 2
|
doorPuzzleType: 2
|
||||||
interactionPrompt: {fileID: 1594194676}
|
interactionPrompt: {fileID: 1594194676}
|
||||||
skipPuzzle: 0
|
skipPuzzle: 0
|
||||||
|
requiredItemName: Clickinorder
|
||||||
|
inventory: {fileID: 7685886779921947558}
|
||||||
--- !u!65 &577634386
|
--- !u!65 &577634386
|
||||||
BoxCollider:
|
BoxCollider:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -12263,6 +12269,8 @@ MonoBehaviour:
|
|||||||
doorPuzzleType: 0
|
doorPuzzleType: 0
|
||||||
interactionPrompt: {fileID: 1594194676}
|
interactionPrompt: {fileID: 1594194676}
|
||||||
skipPuzzle: 0
|
skipPuzzle: 0
|
||||||
|
requiredItemName: Guesstheword
|
||||||
|
inventory: {fileID: 7685886779921947558}
|
||||||
--- !u!65 &643046053
|
--- !u!65 &643046053
|
||||||
BoxCollider:
|
BoxCollider:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -22898,6 +22906,8 @@ MonoBehaviour:
|
|||||||
doorPuzzleType: 2
|
doorPuzzleType: 2
|
||||||
interactionPrompt: {fileID: 1594194676}
|
interactionPrompt: {fileID: 1594194676}
|
||||||
skipPuzzle: 0
|
skipPuzzle: 0
|
||||||
|
requiredItemName: Clickinorder
|
||||||
|
inventory: {fileID: 7685886779921947558}
|
||||||
--- !u!65 &1152272744
|
--- !u!65 &1152272744
|
||||||
BoxCollider:
|
BoxCollider:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -30910,6 +30920,8 @@ MonoBehaviour:
|
|||||||
doorPuzzleType: 0
|
doorPuzzleType: 0
|
||||||
interactionPrompt: {fileID: 1594194676}
|
interactionPrompt: {fileID: 1594194676}
|
||||||
skipPuzzle: 0
|
skipPuzzle: 0
|
||||||
|
requiredItemName: Guesstheword
|
||||||
|
inventory: {fileID: 7685886779921947558}
|
||||||
--- !u!65 &1536442175
|
--- !u!65 &1536442175
|
||||||
BoxCollider:
|
BoxCollider:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -34398,6 +34410,8 @@ MonoBehaviour:
|
|||||||
doorPuzzleType: 0
|
doorPuzzleType: 0
|
||||||
interactionPrompt: {fileID: 1594194676}
|
interactionPrompt: {fileID: 1594194676}
|
||||||
skipPuzzle: 0
|
skipPuzzle: 0
|
||||||
|
requiredItemName: Guesstheword
|
||||||
|
inventory: {fileID: 7685886779921947558}
|
||||||
--- !u!65 &1745534920
|
--- !u!65 &1745534920
|
||||||
BoxCollider:
|
BoxCollider:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -34774,6 +34788,8 @@ MonoBehaviour:
|
|||||||
doorPuzzleType: 1
|
doorPuzzleType: 1
|
||||||
interactionPrompt: {fileID: 1594194676}
|
interactionPrompt: {fileID: 1594194676}
|
||||||
skipPuzzle: 0
|
skipPuzzle: 0
|
||||||
|
requiredItemName: Minesweeper
|
||||||
|
inventory: {fileID: 7685886779921947558}
|
||||||
--- !u!65 &1781172828
|
--- !u!65 &1781172828
|
||||||
BoxCollider:
|
BoxCollider:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -13,6 +13,23 @@ public class Inventory : MonoBehaviour
|
|||||||
[SerializeField] private Transform handSlot;
|
[SerializeField] private Transform handSlot;
|
||||||
private GameObject currentSpawnedItem;
|
private GameObject currentSpawnedItem;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
Debug.Log("Inventory initialized on: " + gameObject.name);
|
||||||
|
|
||||||
|
var existing = FindObjectsOfType<Inventory>();
|
||||||
|
if (existing.Length > 1)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Multiple Inventory instances found, destroying duplicate.");
|
||||||
|
Destroy(gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{ // handle selecting slots with number keys using new unity input system
|
{ // handle selecting slots with number keys using new unity input system
|
||||||
for (int i = 0; i < 10; i++)
|
for (int i = 0; i < 10; i++)
|
||||||
@ -57,6 +74,19 @@ public class Inventory : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool HasItem(string itemName)
|
||||||
|
{
|
||||||
|
foreach (var item in slots)
|
||||||
|
{
|
||||||
|
if (item != null && item.itemName == itemName)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
private void SelectNextSlot()
|
private void SelectNextSlot()
|
||||||
{
|
{
|
||||||
currentSlot = (currentSlot + 1) % slots.Length;
|
currentSlot = (currentSlot + 1) % slots.Length;
|
||||||
|
@ -7,129 +7,124 @@ public class DoorInteraction : MonoBehaviour
|
|||||||
{
|
{
|
||||||
[SerializeField] private Animator myDoor = null;
|
[SerializeField] private Animator myDoor = null;
|
||||||
[SerializeField] private string animationFile = "DoorAnimation.013";
|
[SerializeField] private string animationFile = "DoorAnimation.013";
|
||||||
|
|
||||||
// [SerializeField] private Transform playerCamera = null;
|
|
||||||
[SerializeField] private float interactionDistance = 2f;
|
[SerializeField] private float interactionDistance = 2f;
|
||||||
|
|
||||||
[SerializeField] private TabletController tabletController = null;
|
[SerializeField] private TabletController tabletController = null;
|
||||||
[SerializeField] private TabletScript tabletScript = null;
|
[SerializeField] private TabletScript tabletScript = null;
|
||||||
[SerializeField] private ControlScript controlScript = null;
|
[SerializeField] private ControlScript controlScript = null;
|
||||||
// PUZZLES CONFIGS
|
|
||||||
|
|
||||||
// Mines puzzle
|
|
||||||
[SerializeField] private int bombs = 9;
|
[SerializeField] private int bombs = 9;
|
||||||
[SerializeField] private int gridSize = 11;
|
[SerializeField] private int gridSize = 11;
|
||||||
[SerializeField] private int timeLimitSeconds = 10;
|
[SerializeField] private int timeLimitSeconds = 10;
|
||||||
|
|
||||||
// Word puzzle
|
|
||||||
[SerializeField] private string overrideWord = string.Empty;
|
[SerializeField] private string overrideWord = string.Empty;
|
||||||
|
|
||||||
// Simon Says puzzle
|
|
||||||
[SerializeField] private int simonSaysPuzzleIndex = 0;
|
[SerializeField] private int simonSaysPuzzleIndex = 0;
|
||||||
|
|
||||||
[SerializeField] private TextMeshProUGUI targetDoorText = null;
|
[SerializeField] private TextMeshProUGUI targetDoorText = null;
|
||||||
|
|
||||||
[SerializeField] private UnityEngine.UI.Image tabletIcon = null;
|
[SerializeField] private UnityEngine.UI.Image tabletIcon = null;
|
||||||
|
|
||||||
[SerializeField] private GameObject closeTabletPrompt = null;
|
[SerializeField] private GameObject closeTabletPrompt = null;
|
||||||
|
|
||||||
public TabletScreen doorPuzzleType = TabletScreen.Mines;
|
public TabletScreen doorPuzzleType = TabletScreen.Mines;
|
||||||
|
|
||||||
public TMP_Text interactionPrompt;
|
public TMP_Text interactionPrompt;
|
||||||
|
|
||||||
// private bool isTabletOpen = false;
|
|
||||||
|
|
||||||
public bool skipPuzzle = false;
|
public bool skipPuzzle = false;
|
||||||
private bool isBeingLookedAt = false;
|
private bool isBeingLookedAt = false;
|
||||||
private bool startedPuzzle = false;
|
private bool startedPuzzle = false;
|
||||||
|
private static int doorCount = 0;
|
||||||
|
|
||||||
|
[Header("Required Item to Unlock")]
|
||||||
|
[SerializeField] private string requiredItemName = "Minesweeper";
|
||||||
|
[SerializeField] private Inventory inventory = null;
|
||||||
|
|
||||||
|
private static bool isImportantPrompt = false;
|
||||||
|
|
||||||
|
|
||||||
private static int doorCount = 0; // n doors being looked at
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
|
|
||||||
if (interactionPrompt != null && doorCount == 0)
|
if (interactionPrompt != null && doorCount == 0)
|
||||||
{
|
{
|
||||||
interactionPrompt.enabled = false;
|
interactionPrompt.enabled = false;
|
||||||
}
|
}
|
||||||
closeTabletPrompt.SetActive(false);
|
closeTabletPrompt.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnDisable()
|
void OnDisable()
|
||||||
{
|
{
|
||||||
if (interactionPrompt != null)
|
if (interactionPrompt != null)
|
||||||
{
|
{
|
||||||
|
interactionPrompt.enabled = false;
|
||||||
interactionPrompt.enabled = false;
|
isImportantPrompt = false;
|
||||||
|
//Debug.Log("[isImportantPrompt] Reset to FALSE due to OnDisable or look away");
|
||||||
|
|
||||||
}
|
}
|
||||||
// set target door text to empty
|
|
||||||
if (targetDoorText != null)
|
if (targetDoorText != null)
|
||||||
{
|
{
|
||||||
targetDoorText.text = "Target Door: 0";
|
targetDoorText.text = "Target Door: 0";
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (skipPuzzle) {
|
if (skipPuzzle)
|
||||||
// open door animation and delete self
|
{
|
||||||
myDoor.Play(animationFile, 0, 0.0f);
|
myDoor.Play(animationFile, 0, 0.0f);
|
||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
else {
|
else
|
||||||
|
{
|
||||||
bool lookedAt = IsPlayerLookingAtDoor();
|
bool lookedAt = IsPlayerLookingAtDoor();
|
||||||
if (lookedAt && !isBeingLookedAt)
|
if (lookedAt && !isBeingLookedAt)
|
||||||
{
|
{
|
||||||
isBeingLookedAt = true;
|
isBeingLookedAt = true;
|
||||||
Debug.Log("Door is being looked at" + gameObject.name);
|
// Debug.Log("Door is being looked at" + gameObject.name);
|
||||||
doorCount++;
|
doorCount++;
|
||||||
}
|
}
|
||||||
else if (!lookedAt && isBeingLookedAt)
|
else if (!lookedAt && isBeingLookedAt)
|
||||||
{
|
{
|
||||||
isBeingLookedAt = false;
|
isBeingLookedAt = false;
|
||||||
doorCount--;
|
doorCount--;
|
||||||
|
interactionPrompt.enabled = false;
|
||||||
|
isImportantPrompt = false;
|
||||||
|
//Debug.Log("[isImportantPrompt] Reset to FALSE due to OnDisable or look away");
|
||||||
|
|
||||||
}
|
}
|
||||||
// Debug.Log("Door count: " + doorCount);
|
|
||||||
|
|
||||||
|
|
||||||
|
if (!tabletController.isShowing && doorCount > 0 && !isImportantPrompt)
|
||||||
if (!tabletController.isShowing && doorCount > 0)
|
|
||||||
{
|
{
|
||||||
TextPopUp("Press TAB to open tablet.");
|
TextPopUp("Press TAB to open tablet.");
|
||||||
tabletIcon.enabled = true;
|
tabletIcon.enabled = true;
|
||||||
// tabletScript.SetScreen(TabletScreen.MainMenu);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if (tabletController.isShowing && doorCount > 0)
|
if (tabletController.isShowing && doorCount > 0)
|
||||||
{
|
{
|
||||||
tabletController.setIsOnMainMenu(true);
|
tabletController.setIsOnMainMenu(true);
|
||||||
// tabletScript.SetScreen(TabletScreen.MainMenu);
|
|
||||||
}
|
}
|
||||||
// if (tabletController.isShowing && doorCount < 1) {
|
|
||||||
// // we can tell to put away the tablet
|
if (tabletController.isShowing && lookedAt)
|
||||||
// if (interactionPrompt != null)
|
{
|
||||||
// {
|
if (!startedPuzzle)
|
||||||
// interactionPrompt.enabled = true;
|
{
|
||||||
// }
|
if (inventory != null && inventory.HasItem(requiredItemName))
|
||||||
// // TextPopUp("Press T to open and close tablet.");
|
{
|
||||||
|
tabletScript.SetScreen(TabletScreen.MainMenu);
|
||||||
// }
|
}
|
||||||
if (tabletController.isShowing && lookedAt) {
|
else
|
||||||
// set text on door to be Target Door: 000 (last 3 characters of animation file)
|
{
|
||||||
if (!startedPuzzle) {
|
//isImportantPrompt = true;
|
||||||
tabletScript.SetScreen(TabletScreen.MainMenu);
|
string msg = "Missing USB for: " + requiredItemName;
|
||||||
|
Debug.Log("[USB Check] Showing: " + msg);
|
||||||
|
TextPopUp(msg, true);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (targetDoorText != null)
|
if (targetDoorText != null)
|
||||||
{
|
{
|
||||||
string sceneName = gameObject.scene.name;
|
string sceneName = gameObject.scene.name;
|
||||||
int sceneNumber = int.Parse(sceneName.Substring(sceneName.Length - 1));
|
int sceneNumber = int.Parse(sceneName.Substring(sceneName.Length - 1));
|
||||||
targetDoorText.text = "Target Door: " +sceneNumber + animationFile.Substring(animationFile.Length - 2);
|
targetDoorText.text = "Target Door: " + sceneNumber + animationFile.Substring(animationFile.Length - 2);
|
||||||
// Debug.Log("Target Door: " + animationFile.Substring(animationFile.Length - 3));
|
|
||||||
}
|
}
|
||||||
// if player is not on main menu and game is not initialized and puzzle has not been started we start the puzzle for this door
|
|
||||||
if (!tabletController.isOnMainMenu && controlScript.GameState == EGameState.Uninitialized && !startedPuzzle)
|
if (!tabletController.isOnMainMenu && controlScript.GameState == EGameState.Uninitialized && !startedPuzzle)
|
||||||
{
|
{
|
||||||
StartPuzzle(doorPuzzleType);
|
StartPuzzle(doorPuzzleType);
|
||||||
@ -137,38 +132,64 @@ public class DoorInteraction : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (doorCount <= 0 || tabletController.isShowing)
|
|
||||||
|
// Only hide the prompt if it's NOT an important one
|
||||||
|
if (!isImportantPrompt)
|
||||||
{
|
{
|
||||||
doorCount = 0;
|
if (doorCount <= 0 || tabletController.isShowing)
|
||||||
tabletIcon.enabled = false;
|
{
|
||||||
if (interactionPrompt != null) {
|
doorCount = 0;
|
||||||
interactionPrompt.enabled = false;
|
tabletIcon.enabled = false;
|
||||||
|
|
||||||
|
if (interactionPrompt != null)
|
||||||
|
{
|
||||||
|
// Debug.Log($"[Prompt OFF] Closing prompt. isImportantPrompt={isImportantPrompt}");
|
||||||
|
|
||||||
|
// Debug.Log($"[Prompt OFF] Hiding prompt: '{interactionPrompt.text}'");
|
||||||
|
interactionPrompt.enabled = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (doorCount > 0 && !tabletController.isShowing)
|
if (doorCount > 0 && !tabletController.isShowing)
|
||||||
{
|
{
|
||||||
// enable tablet icon on a screen
|
|
||||||
tabletIcon.enabled = true;
|
tabletIcon.enabled = true;
|
||||||
if (interactionPrompt != null)
|
if (interactionPrompt != null && !isImportantPrompt)
|
||||||
{
|
{
|
||||||
interactionPrompt.enabled = true;
|
interactionPrompt.enabled = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void TextPopUp(string text)
|
private void TextPopUp(string text, bool important = false)
|
||||||
|
{
|
||||||
|
if (interactionPrompt != null)
|
||||||
{
|
{
|
||||||
if (interactionPrompt != null)
|
Debug.Log($"[TextPopUp] Request: '{text}', important={important}, currentImportant={isImportantPrompt}");
|
||||||
|
|
||||||
|
if (!isImportantPrompt || important)
|
||||||
{
|
{
|
||||||
interactionPrompt.text = text;
|
interactionPrompt.text = text;
|
||||||
interactionPrompt.enabled = true;
|
interactionPrompt.enabled = true;
|
||||||
|
if (important)
|
||||||
|
{
|
||||||
|
isImportantPrompt = true;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
private bool IsPlayerLookingAtDoor()
|
private bool IsPlayerLookingAtDoor()
|
||||||
{
|
{
|
||||||
Ray ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0));
|
Ray ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0));
|
||||||
|
|
||||||
if (Physics.Raycast(ray, out RaycastHit hit, interactionDistance))
|
if (Physics.Raycast(ray, out RaycastHit hit, interactionDistance))
|
||||||
{
|
{
|
||||||
return hit.collider.gameObject == gameObject;
|
return hit.collider.gameObject == gameObject;
|
||||||
@ -184,10 +205,8 @@ public class DoorInteraction : MonoBehaviour
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Debug.Log("Starting puzzle");
|
Debug.Log("Starting puzzle");
|
||||||
|
|
||||||
// get function to call for the set screen
|
|
||||||
switch (screen)
|
switch (screen)
|
||||||
{
|
{
|
||||||
case TabletScreen.Word:
|
case TabletScreen.Word:
|
||||||
@ -214,12 +233,9 @@ public class DoorInteraction : MonoBehaviour
|
|||||||
closeTabletPrompt.SetActive(true);
|
closeTabletPrompt.SetActive(true);
|
||||||
|
|
||||||
yield return new WaitForSeconds(1.0f);
|
yield return new WaitForSeconds(1.0f);
|
||||||
// set prompt on screen to close tablet
|
|
||||||
myDoor.Play(animationFile, 0, 0.0f);
|
myDoor.Play(animationFile, 0, 0.0f);
|
||||||
startedPuzzle = false;
|
startedPuzzle = false;
|
||||||
// TextPopUp("Press T to Close tablet.");
|
tabletScript.gameState = PuzzleGameState.Uninitialized;
|
||||||
tabletScript.gameState = PuzzleGameState.Uninitialized; // reset the game state to default state
|
|
||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
17
Assets/Scripts/ScriptableObjects/ClickInOrderItem.asset
Normal file
17
Assets/Scripts/ScriptableObjects/ClickInOrderItem.asset
Normal file
@ -0,0 +1,17 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_Script: {fileID: 11500000, guid: 9d572cf34af0fc14981c6699e965994d, type: 3}
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m_Name: ClickInOrderItem
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m_EditorClassIdentifier:
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itemName: Clickinorder
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itemIcon: {fileID: 21300000, guid: ae600fc3261ad214e8d0fea2e9814db5, type: 3}
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itemPrefab: {fileID: 8988288550564699726, guid: 56a57c82158b9874eb02de81af87fcb1, type: 3}
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17
Assets/Scripts/ScriptableObjects/GuessTheWordItem.asset
Normal file
17
Assets/Scripts/ScriptableObjects/GuessTheWordItem.asset
Normal file
@ -0,0 +1,17 @@
|
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_Script: {fileID: 11500000, guid: 9d572cf34af0fc14981c6699e965994d, type: 3}
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m_Name: GuessTheWordItem
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m_EditorClassIdentifier:
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itemName: Guesstheword
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assetBundleVariant:
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17
Assets/Scripts/ScriptableObjects/MinesweeperItem.asset
Normal file
17
Assets/Scripts/ScriptableObjects/MinesweeperItem.asset
Normal file
@ -0,0 +1,17 @@
|
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_Script: {fileID: 11500000, guid: 9d572cf34af0fc14981c6699e965994d, type: 3}
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m_EditorClassIdentifier:
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itemName: Minesweeper
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itemIcon: {fileID: 21300000, guid: ae600fc3261ad214e8d0fea2e9814db5, type: 3}
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itemPrefab: {fileID: 8988288550564699726, guid: 56a57c82158b9874eb02de81af87fcb1, type: 3}
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userData:
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assetBundleName:
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assetBundleVariant:
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47
Assets/Scripts/UsbInteractable.cs
Normal file
47
Assets/Scripts/UsbInteractable.cs
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class UsbInteractable : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject interactionHintUI; // Reference to UI text
|
||||||
|
public Item itemToAddToInventory; // ScriptableObject item to add
|
||||||
|
|
||||||
|
private bool isMouseHovering = false;
|
||||||
|
|
||||||
|
void OnMouseEnter()
|
||||||
|
{
|
||||||
|
interactionHintUI.SetActive(true);
|
||||||
|
interactionHintUI.GetComponent<TextMeshProUGUI>().text =
|
||||||
|
$"Left-click to download {itemToAddToInventory.itemName} to tablet";
|
||||||
|
|
||||||
|
isMouseHovering = true;
|
||||||
|
Debug.Log($"Mouse entered USB for {itemToAddToInventory.itemName}. Showing hint.");
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnMouseExit()
|
||||||
|
{
|
||||||
|
interactionHintUI.SetActive(false);
|
||||||
|
isMouseHovering = false;
|
||||||
|
Debug.Log($"Mouse exited USB for {itemToAddToInventory.itemName}. Hiding hint.");
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (isMouseHovering && Input.GetMouseButtonDown(0))
|
||||||
|
{
|
||||||
|
Debug.Log($"Downloaded {itemToAddToInventory.itemName} to inventory.");
|
||||||
|
interactionHintUI.SetActive(false);
|
||||||
|
|
||||||
|
// Add to Inventory
|
||||||
|
var inventory = FindObjectOfType<Inventory>();
|
||||||
|
if (inventory != null)
|
||||||
|
{
|
||||||
|
inventory.AddItem(itemToAddToInventory);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Hide USB object from scene
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
2
Assets/Scripts/UsbInteractable.cs.meta
Normal file
2
Assets/Scripts/UsbInteractable.cs.meta
Normal file
@ -0,0 +1,2 @@
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|
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@ -2,20 +2,28 @@
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%TAG !u! tag:unity3d.com,2011:
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|
- BEVEL_ON
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|
- GLOW_ON
|
||||||
|
- OUTLINE_ON
|
||||||
|
- UNDERLAY_ON
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serializedVersion: 3
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m_TexEnvs:
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@ -32,14 +40,14 @@ Material:
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- _OutlineTex:
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m_Texture: {fileID: 2800000, guid: f88677df267a41d6be1e7a6133e7d227, type: 3}
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@ -50,6 +58,7 @@ Material:
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@ -69,8 +78,8 @@ Material:
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|
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@ -102,3 +111,5 @@ Material:
|
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|
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||||||
- _SpecularColor: {r: 0.7689687, g: 1, b: 0.75000346, a: 1}
|
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||||||
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@ -2,30 +2,36 @@
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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- OUTLINE_ON
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@ -58,5 +64,7 @@ Material:
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- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
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@ -387,6 +387,321 @@ MonoBehaviour:
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7695
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1076
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1076
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guid: 8934f7763af9e41ee8845ae14c5473f1
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userData:
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AssetOrigin:
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|
serializedVersion: 1
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|
productId: 25468
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|
packageName: 'Unity Samples: UI'
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|
packageVersion: 1.2.2
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||||||
|
assetPath: Assets/Unity UI Samples/Materials/UI Opaque.mat
|
||||||
|
uploadId: 424775
|
93
Assets/Unity UI Samples/Materials/UI-Default-No-Alpha.shader
Normal file
93
Assets/Unity UI Samples/Materials/UI-Default-No-Alpha.shader
Normal file
@ -0,0 +1,93 @@
|
|||||||
|
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||||
|
|
||||||
|
Shader "UI/Default No-Alpha"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
|
||||||
|
_Color ("Tint", Color) = (1,1,1,1)
|
||||||
|
|
||||||
|
_StencilComp ("Stencil Comparison", Float) = 8
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||||||
|
_Stencil ("Stencil ID", Float) = 0
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|
_StencilOp ("Stencil Operation", Float) = 0
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||||||
|
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||||
|
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||||
|
|
||||||
|
_ColorMask ("Color Mask", Float) = 15
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue"="Transparent"
|
||||||
|
"IgnoreProjector"="True"
|
||||||
|
"RenderType"="Transparent"
|
||||||
|
"PreviewType"="Plane"
|
||||||
|
"CanUseSpriteAtlas"="True"
|
||||||
|
}
|
||||||
|
|
||||||
|
Stencil
|
||||||
|
{
|
||||||
|
Ref [_Stencil]
|
||||||
|
Comp [_StencilComp]
|
||||||
|
Pass [_StencilOp]
|
||||||
|
ReadMask [_StencilReadMask]
|
||||||
|
WriteMask [_StencilWriteMask]
|
||||||
|
}
|
||||||
|
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
ZTest [unity_GUIZTestMode]
|
||||||
|
Fog { Mode Off }
|
||||||
|
Blend One Zero
|
||||||
|
ColorMask [_ColorMask]
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
half2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
fixed4 _Color;
|
||||||
|
|
||||||
|
v2f vert(appdata_t IN)
|
||||||
|
{
|
||||||
|
v2f OUT;
|
||||||
|
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
||||||
|
OUT.texcoord = IN.texcoord;
|
||||||
|
#ifdef UNITY_HALF_TEXEL_OFFSET
|
||||||
|
OUT.vertex.xy -= (_ScreenParams.zw-1.0);
|
||||||
|
#endif
|
||||||
|
OUT.color = IN.color * _Color;
|
||||||
|
return OUT;
|
||||||
|
}
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
|
||||||
|
fixed4 frag(v2f IN) : SV_Target
|
||||||
|
{
|
||||||
|
half4 color = tex2D(_MainTex, IN.texcoord) * IN.color;
|
||||||
|
clip (color.a - 0.01);
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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|
fileFormatVersion: 2
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|
guid: 35868d7a76dde4354b3ea20c36f8fdf9
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|
ShaderImporter:
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|
defaultTextures: []
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|
userData:
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|
serializedVersion: 1
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|
productId: 25468
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|
packageName: 'Unity Samples: UI'
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|
packageVersion: 1.2.2
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|
assetPath: Assets/Unity UI Samples/Materials/UI-Default-No-Alpha.shader
|
||||||
|
uploadId: 424775
|
99
Assets/Unity UI Samples/Materials/Window.mat
Normal file
99
Assets/Unity UI Samples/Materials/Window.mat
Normal file
@ -0,0 +1,99 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!21 &2100000
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Material:
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|
serializedVersion: 3
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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|
m_Name: Window
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|
m_Shader: {fileID: 10766, guid: 0000000000000000f000000000000000, type: 0}
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|
m_ShaderKeywords: []
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|
m_CustomRenderQueue: -1
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|
m_SavedProperties:
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|
serializedVersion: 2
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m_TexEnvs:
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|
data:
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m_Offset: {x: 0, y: 0}
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data:
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m_Offset: {x: 0, y: 0}
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m_Floats:
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first:
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second: .00999999978
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second: 0
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first:
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name: _StencilOp
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second: 0
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data:
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first:
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name: _ColorMask
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second: 15
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|
data:
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first:
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name: _Strength
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|
second: 0
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m_Colors:
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|
data:
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first:
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name: _Color
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|
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|
data:
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|
first:
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|
name: _Specular
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|
second: {r: 1, g: 1, b: 1, a: .125490203}
|
11
Assets/Unity UI Samples/Materials/Window.mat.meta
Normal file
11
Assets/Unity UI Samples/Materials/Window.mat.meta
Normal file
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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|
guid: 3cc66b78ab25c204f9b4d415d02e3abe
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userData:
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|
serializedVersion: 1
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|
productId: 25468
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|
packageName: 'Unity Samples: UI'
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|
packageVersion: 1.2.2
|
||||||
|
assetPath: Assets/Unity UI Samples/Materials/Window.mat
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|
uploadId: 424775
|
5
Assets/Unity UI Samples/Models.meta
Normal file
5
Assets/Unity UI Samples/Models.meta
Normal file
@ -0,0 +1,5 @@
|
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|
fileFormatVersion: 2
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|
guid: f44d0ca8767b76d43a5e1155e7189c0f
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|
folderAsset: yes
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|
DefaultImporter:
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||||||
|
userData:
|
5
Assets/Unity UI Samples/Models/Materials.meta
Normal file
5
Assets/Unity UI Samples/Models/Materials.meta
Normal file
@ -0,0 +1,5 @@
|
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|
fileFormatVersion: 2
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|
guid: d8ccdf9e3ac244697bf9b5e32203fa96
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|
folderAsset: yes
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|
DefaultImporter:
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|
userData:
|
@ -0,0 +1,164 @@
|
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|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
|
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|
--- !u!21 &2100000
|
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|
Material:
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|
serializedVersion: 6
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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|
m_Name: vehicle_rcFlyer_dome_mat
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|
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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|
m_ShaderKeywords:
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|
m_LightmapFlags: 5
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|
m_CustomRenderQueue: -1
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|
stringTagMap: {}
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|
m_SavedProperties:
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|
serializedVersion: 2
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|
m_TexEnvs:
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4982
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259
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--- !u!222 &22200008
|
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|
CanvasRenderer:
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|
m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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|
m_PrefabInternal: {fileID: 100100000}
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|
m_GameObject: {fileID: 100012}
|
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|
--- !u!224 &22400000
|
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|
RectTransform:
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|
m_ObjectHideFlags: 1
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|
m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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|
m_GameObject: {fileID: 100000}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 22400014}
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m_RootOrder: 1
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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|
m_SizeDelta: {x: 0, y: 20}
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m_Pivot: {x: 0, y: 0}
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|
--- !u!224 &22400002
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|
RectTransform:
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|
m_ObjectHideFlags: 1
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|
m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 100002}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 22400014}
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m_RootOrder: 4
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 5, y: 0}
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m_SizeDelta: {x: 40, y: 0}
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m_Pivot: {x: 0, y: .5}
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--- !u!224 &22400004
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|
RectTransform:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 100004}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 22400006}
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m_RootOrder: 0
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 20, y: 0}
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m_Pivot: {x: .5, y: .5}
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--- !u!224 &22400006
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|
RectTransform:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 100006}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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|
- {fileID: 22400004}
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m_Father: {fileID: 22400014}
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m_RootOrder: 3
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: -20, y: 0}
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m_Pivot: {x: .5, y: .5}
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--- !u!224 &22400008
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|
RectTransform:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 100008}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 22400010}
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m_RootOrder: 0
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: -5, y: 0}
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m_SizeDelta: {x: 10, y: 0}
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m_Pivot: {x: 0, y: .5}
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--- !u!224 &22400010
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|
RectTransform:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 100010}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 22400008}
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m_Father: {fileID: 22400014}
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m_RootOrder: 2
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m_AnchorMin: {x: 0, y: .25}
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m_AnchorMax: {x: 1, y: .75}
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m_AnchoredPosition: {x: -5, y: 0}
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m_SizeDelta: {x: -20, y: 0}
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|
m_Pivot: {x: .5, y: .5}
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|
--- !u!224 &22400012
|
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|
RectTransform:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 100012}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 22400014}
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m_RootOrder: 0
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m_AnchorMin: {x: 0, y: .25}
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m_AnchorMax: {x: 1, y: .75}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: .5}
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--- !u!224 &22400014
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|
RectTransform:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 100014}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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|
- {fileID: 22400012}
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|
- {fileID: 22400000}
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|
- {fileID: 22400010}
|
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|
- {fileID: 22400006}
|
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|
- {fileID: 22400002}
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|
m_Father: {fileID: 0}
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m_RootOrder: 0
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m_AnchorMin: {x: .5, y: .5}
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m_AnchorMax: {x: .5, y: .5}
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|
m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 200, y: 20}
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m_Pivot: {x: .5, y: .5}
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--- !u!1001 &100100000
|
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|
Prefab:
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|
m_ObjectHideFlags: 1
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|
serializedVersion: 2
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m_Modification:
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|
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m_Modifications: []
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 0}
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m_RootGameObject: {fileID: 100014}
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m_IsPrefabParent: 1
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m_IsExploded: 1
|
11
Assets/Unity UI Samples/Prefabs/Slider Lit.prefab.meta
Normal file
11
Assets/Unity UI Samples/Prefabs/Slider Lit.prefab.meta
Normal file
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: 1d49f63596dbd412fa2c32ef87fdf2f0
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|
NativeFormatImporter:
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|
userData:
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|
AssetOrigin:
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|
serializedVersion: 1
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|
productId: 25468
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|
packageName: 'Unity Samples: UI'
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|
packageVersion: 1.2.2
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|
assetPath: Assets/Unity UI Samples/Prefabs/Slider Lit.prefab
|
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|
uploadId: 424775
|
5
Assets/Unity UI Samples/Scenes.meta
Normal file
5
Assets/Unity UI Samples/Scenes.meta
Normal file
@ -0,0 +1,5 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 137fe1b78810a81498d835be344f2d69
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|
folderAsset: yes
|
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|
DefaultImporter:
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|
userData:
|
4973
Assets/Unity UI Samples/Scenes/Controls.unity
Normal file
4973
Assets/Unity UI Samples/Scenes/Controls.unity
Normal file
File diff suppressed because it is too large
Load Diff
11
Assets/Unity UI Samples/Scenes/Controls.unity.meta
Normal file
11
Assets/Unity UI Samples/Scenes/Controls.unity.meta
Normal file
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: e31151469f9db41bb99384b804f43c3d
|
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|
DefaultImporter:
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|
userData:
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|
AssetOrigin:
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|
serializedVersion: 1
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|
productId: 25468
|
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|
packageName: 'Unity Samples: UI'
|
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|
packageVersion: 1.2.2
|
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|
assetPath: Assets/Unity UI Samples/Scenes/Controls.unity
|
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|
uploadId: 424775
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user