wordle puzzle fully fixed, reassigned tablet button to TAB
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All checks were successful
Build project / Build for (StandaloneLinux64, 6000.0.37f1) (push) Successful in 19m32s
Build project / Build for (StandaloneWindows64, 6000.0.37f1) (push) Successful in 20m29s
Build project / Publish to itch.io (StandaloneLinux64) (push) Successful in 9s
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This commit is contained in:
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cba7033371
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@ -1,24 +0,0 @@
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using UnityEngine;
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using UnityEngine.EventSystems;
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using TMPro;
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public class TabletToggle : MonoBehaviour
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{
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public GameObject tablet;
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.T))
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{
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TMP_InputField inputField = null;
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if (EventSystem.current != null && EventSystem.current.currentSelectedGameObject != null)
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{
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inputField = EventSystem.current.currentSelectedGameObject.GetComponent<TMP_InputField>();
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}
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if (inputField != null && inputField.isFocused)
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return;
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tablet.SetActive(!tablet.activeSelf);
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}
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}
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}
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@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 1f363690cf70e6449a55d819bd9503b6
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@ -22013,7 +22013,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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m_text: Press T to close tablet
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m_text: Press TAB to close tablet
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m_isRightToLeft: 0
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 7b2580bdc852e1317abe1e2230348975, type: 2}
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@ -24107,51 +24107,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 69125d056127da746a8a1ed8371ea8d6, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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--- !u!1 &1328799368
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1328799370}
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- component: {fileID: 1328799369}
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m_Layer: 0
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m_Name: TabletToggleManager
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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--- !u!114 &1328799369
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m_Name:
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m_EditorClassIdentifier:
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tablet: {fileID: 0}
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--- !u!4 &1328799370
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Transform:
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m_ObjectHideFlags: 0
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m_GameObject: {fileID: 1328799368}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.88123596, y: 23.22024, z: -4.681444}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1339936851
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--- !u!1 &1339936851
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -41800,4 +41755,3 @@ SceneRoots:
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- {fileID: 171829751}
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- {fileID: 171829751}
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- {fileID: 1766395669}
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- {fileID: 1766395669}
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- {fileID: 1232642964}
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- {fileID: 1232642964}
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- {fileID: 1328799370}
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@ -97,7 +97,7 @@ public class DoorInteraction : MonoBehaviour
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if (!tabletController.isShowing && doorCount > 0)
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if (!tabletController.isShowing && doorCount > 0)
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{
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{
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TextPopUp("Press T to open tablet.");
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TextPopUp("Press TAB to open tablet.");
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tabletIcon.enabled = true;
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tabletIcon.enabled = true;
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// tabletScript.SetScreen(TabletScreen.MainMenu);
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// tabletScript.SetScreen(TabletScreen.MainMenu);
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@ -34,7 +34,7 @@ public class TabletController : MonoBehaviour
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// {
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// {
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// isMoving = false;
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// isMoving = false;
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// }&& !isMoving
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// }&& !isMoving
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if (Input.GetKeyDown(KeyCode.T))
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if (Input.GetKeyDown(KeyCode.Tab))
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{
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{
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// if is not showing play tablet open animation
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// if is not showing play tablet open animation
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if (!isShowing)
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if (!isShowing)
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