ethanlvls3and4 #4
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@ -26173,7 +26173,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@ -45489,8 +45489,8 @@ SceneRoots:
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m_Roots:
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43861
Assets/Scenes/level3_A.unity
Normal file
43861
Assets/Scenes/level3_A.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/level3_A.unity.meta
Normal file
7
Assets/Scenes/level3_A.unity.meta
Normal file
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -109,7 +109,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 512b915f03ab75543a4daa1c71b7a8e4, type: 3}
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m_Offset: {x: 0, y: 0}
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- _MaskMap:
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@ -121,6 +121,11 @@ public class DoorInteraction : MonoBehaviour
|
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if (targetDoorText != null)
|
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{
|
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string sceneName = gameObject.scene.name;
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// check if scene has underscore, if yes remove underscore and everything after it
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if (sceneName.Contains("_"))
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{
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sceneName = sceneName.Substring(0, sceneName.IndexOf("_"));
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}
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int sceneNumber = int.Parse(sceneName.Substring(sceneName.Length - 1));
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targetDoorText.text = "Target Door: " + sceneNumber + animationFile.Substring(animationFile.Length - 2);
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}
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|
92
Assets/Scripts/OpenLogHandler.cs
Normal file
92
Assets/Scripts/OpenLogHandler.cs
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@ -0,0 +1,92 @@
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using UnityEngine;
|
||||
using UnityEngine.UI;
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||||
using TMPro;
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|
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public class OpenLogHandler : MonoBehaviour
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{
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public GameObject scrollableTextPanel; // Assign your "ScrollableTextPanel" in the Inspector
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[SerializeField] private TextMeshProUGUI scrollableText; // Assign your TextMeshProUGUI component in the Inspector
|
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[SerializeField] private string logText = "This is the log text that will be displayed in the scrollable panel."; // The text to display
|
||||
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[SerializeField] private GameObject contentPanel; // Assign your content panel in the Inspector
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[Header("Player Control Locking")]
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public GameObject[] crosshairs;
|
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public MonoBehaviour playerMovementScript;
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private bool isPanelOpen = false;
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|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0)) // Left mouse button click
|
||||
{
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
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if (Physics.Raycast(ray, out hit))
|
||||
{
|
||||
if (hit.transform == transform) // Check if the clicked object is the one this script is attached to
|
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{
|
||||
Debug.Log("Clicked on the Log!");
|
||||
ShowPanel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isPanelOpen && Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
ClosePanel();
|
||||
}
|
||||
}
|
||||
|
||||
void ShowPanel()
|
||||
{
|
||||
if (!scrollableTextPanel.activeSelf)
|
||||
{
|
||||
|
||||
scrollableText.text = logText; // Set the text in the TextMeshProUGUI component
|
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// set content to posY 0
|
||||
RectTransform contentRect = contentPanel.GetComponent<RectTransform>();
|
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contentRect.position = new Vector3(contentRect.position.x, 0, contentRect.position.z);
|
||||
scrollableTextPanel.SetActive(true);
|
||||
LockPlayerControl();
|
||||
isPanelOpen = true;
|
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}
|
||||
}
|
||||
|
||||
void ClosePanel()
|
||||
{
|
||||
scrollableTextPanel.SetActive(false);
|
||||
UnlockPlayerControl();
|
||||
isPanelOpen = false;
|
||||
}
|
||||
|
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void LockPlayerControl()
|
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{
|
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foreach (GameObject crosshair in crosshairs)
|
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{
|
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if (crosshair != null)
|
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crosshair.SetActive(false);
|
||||
}
|
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if (playerMovementScript != null)
|
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playerMovementScript.enabled = false;
|
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|
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Time.timeScale = 0f;
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Cursor.visible = true;
|
||||
}
|
||||
|
||||
public void UnlockPlayerControl()
|
||||
{
|
||||
foreach (GameObject crosshair in crosshairs)
|
||||
{
|
||||
if (crosshair != null)
|
||||
crosshair.SetActive(true);
|
||||
}
|
||||
if (playerMovementScript != null)
|
||||
playerMovementScript.enabled = true;
|
||||
|
||||
Time.timeScale = 1f;
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
}
|
||||
}
|
2
Assets/Scripts/OpenLogHandler.cs.meta
Normal file
2
Assets/Scripts/OpenLogHandler.cs.meta
Normal file
@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 0951d6b44dbbf8779bd1a0e0ed1b75f8
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@ -20,6 +20,7 @@ public class TabletController : MonoBehaviour
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public void setIsOnMainMenu(bool isOnMainMenu)
|
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{
|
||||
Debug.Log("Setting isOnMainMenu to " + isOnMainMenu);
|
||||
this.isOnMainMenu = isOnMainMenu;
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}
|
||||
|
||||
|
8
Assets/levels/level3_4.meta
Normal file
8
Assets/levels/level3_4.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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101
Assets/levels/level3_4/Door3_002.controller
Normal file
101
Assets/levels/level3_4/Door3_002.controller
Normal file
@ -0,0 +1,101 @@
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--- !u!1102 &-8135035829867388917
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m_PrefabAsset: {fileID: 0}
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--- !u!1102 &-4205139915821105271
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m_TimeParameter:
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--- !u!1107 &-3813063614111017674
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8
Assets/levels/level3_4/Door3_002.controller.meta
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Assets/levels/level3_4/Door3_002.controller.meta
Normal file
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336
Assets/levels/level3_4/DoorAnimation3_002.anim
Normal file
336
Assets/levels/level3_4/DoorAnimation3_002.anim
Normal file
@ -0,0 +1,336 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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Loading…
Reference in New Issue
Block a user