using UnityEngine;
using System.Collections;
///
/// Holds some information for the smiley face on top
///
public class StateButtonScript : MonoBehaviour {
///
/// Different sprites that are used for certain states.
///
/// Should be a dictionary with the different Enums
public Sprite DefaultSprite, WinSprite, ClickedSprite, PressedSprite, LoseSprite;
}