using UnityEngine; public class NewMonoBehaviourScript : MonoBehaviour { [SerializeField] private Animator _animator = null; [SerializeField] private bool openTrigger = false; [SerializeField] private bool closeTrigger = false; private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { if (openTrigger) { _animator.Play("DoorOpen", 0, 0.0f); gameObject.SetActive(false); } else if (closeTrigger) { _animator.Play("DoorClose", 0, 0.0f); gameObject.SetActive(false); } } } }