using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
///
/// Controll class for the main menu view. It's pretty barebones
///
public class ControlMainMenuScript : MonoBehaviour {
/////
///// Executes before all Start methods are called. This makes sure it doesn't get destroyed.
/////
//void Awake() {
// DontDestroyOnLoad(this);
//}
#region Events
///
/// Action is executed when the user presses the Start button
///
public void OnStartButtonClick() {
SceneManager.LoadScene("PlayScene");
}
///
/// Action is executed when the user presses the Options button
///
public void OnOptionsButtonClick() {
//TODO: add options
}
///
/// Action is executed when te user presses the Quit button
///
public void OnQuitButtonClick() {
Application.Quit();
}
#endregion
}