using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { public void PlayGame() { SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex + 1); } public void QuitGame() { Debug.Log("Quit"); Application.Quit(); } public void SettingsMenu() { SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex + 2); } }