using Unity.Burst.Intrinsics; using UnityEngine; public class NewMonoBehaviourScript : MonoBehaviour { [SerializeField] private Animator myDoor = null; // [SerializeField] private bool doorState = false; // open state private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { myDoor.Play("DoorOpen", 0,0.0f); } } private void OnTriggerExit(Collider other) { if (other.CompareTag("Player")) { myDoor.Play("DoorClose", 0, 0.0f); } } }