StellarXipher/Library/PackageCache/com.unity.inputsystem@3c4a97c3950f/InputSystem/Plugins/UI/NavigationModel.cs
2025-02-06 16:45:46 -05:00

21 lines
437 B
C#

#if UNITY_INPUT_SYSTEM_ENABLE_UI
using UnityEngine.EventSystems;
namespace UnityEngine.InputSystem.UI
{
internal struct NavigationModel
{
public Vector2 move;
public int consecutiveMoveCount;
public MoveDirection lastMoveDirection;
public float lastMoveTime;
public AxisEventData eventData;
public void Reset()
{
move = Vector2.zero;
}
}
}
#endif