StellarXipher/Library/PackageCache/com.unity.multiplayer.center@ffda662e48c2/Tests/Runtime/PlaceholderTest.cs
2025-02-06 16:45:46 -05:00

34 lines
626 B
C#

using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
#if ENABLE_INPUT_SYSTEM && NEW_INPUT_SYSTEM_INSTALLED
using UnityEngine.InputSystem;
#endif
// This package does not contain any runtim components, therefore
// this test is only a placeholder.
[TestFixture]
class RuntimeExampleTest {
[SetUp]
public void SetUp()
{
#if ENABLE_INPUT_SYSTEM && NEW_INPUT_SYSTEM_INSTALLED
if (Keyboard.current == null)
{
InputSystem.AddDevice<Keyboard>();
}
#endif
}
[Test]
public void PlayModeSampleTestSimplePasses()
{
// Use the Assert class to test conditions.
}
}