StellarXipher/Library/PackageCache/com.unity.shadergraph@d57efd43b1c1/Samples~/Common/Subgraphs/SampleReflectionProbes.hlsl
2025-02-06 16:45:46 -05:00

22 lines
700 B
HLSL

#ifndef SAMPLE_REFLECTION_PROBES
#define SAMPLE_REFLECTION_PROBES
void URPReflectionProbe_float(float3 positionWS, float3 reflectVector, float3 screenspaceUV, float roughness, out float3 reflection)
{
#ifdef SHADERGRAPH_PREVIEW
reflection = float3(0,0,0);
#else
reflection = GlossyEnvironmentReflection(reflectVector, positionWS, roughness, 1.0h, screenspaceUV);
#endif
}
void URPReflectionProbe_half(float3 positionWS, half3 reflectVector, half3 screenspaceUV, half roughness, out half3 reflection)
{
#ifdef SHADERGRAPH_PREVIEW
reflection = float3(0, 0, 0);
#else
reflection = GlossyEnvironmentReflection(reflectVector, positionWS, roughness, 1.0h, screenspaceUV);
#endif
}
#endif