StellarXipher/.gitea/workflows/build.yml

69 lines
2.1 KiB
YAML

# https://game.ci/docs/github/getting-started
name: Build Actions
on:
pull_request:
branches: [ main,activity4 ]
workflow_dispatch:
jobs:
buildAndTestForLinuxBasedPlatforms:
name: Build for ${{ matrix.targetPlatform }}
# runs-on: ubuntu-22.04-large
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
unityVersion:
- 6000.0.37f1
targetPlatform:
- StandaloneWindows64 # Windows 64-bit standalone
- StandaloneLinux64 # Linux 64-bit standalone
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
lfs: true
- uses: actions/cache@v4
with:
path: Library
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
restore-keys: |
Library-
# - uses: https://github.com/game-ci/unity-test-runner@v4
# id: testRunner
# env:
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
# with:
# unityVersion: ${{ matrix.unityVersion }}
# githubToken: ${{ secrets.GITHUB_TOKEN }}
# - uses: actions/upload-artifact@v3
# if: always()
# with:
# name: Test results (all modes)
# path: ${{ steps.testRunner.outputs.artifactsPath }}
# - if: matrix.targetPlatform == 'Android'
# uses: jlumbroso/free-disk-space@v1.2.0
- uses: https://github.com/game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
DOCKER_DEFAULT_PLATFORM: linux/amd64
with:
# runAsHostUser: true
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
# customParameters: '-myParameter myValue -myBoolean -ThirdParameter andItsValue'
- uses: actions/upload-artifact@v4
with:
name: Build
path: build