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56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
using UnityEngine;
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public class PipeFixZone : MonoBehaviour
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{
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public string requiredItemName = "Pipe";
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public GameObject fixedPipeVisual;
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private bool isFixed = false;
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void Start()
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{
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if (fixedPipeVisual != null)
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fixedPipeVisual.SetActive(false);
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}
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void Update()
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{
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if (isFixed) return;
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Inventory inventory = FindObjectOfType<Inventory>();
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if (inventory == null) return;
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bool hasPipe = false;
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for (int i = 0; i < inventory.slots.Length; i++)
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{
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var item = inventory.slots[i];
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if (item != null && item.itemName == requiredItemName)
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{
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hasPipe = true;
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break;
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}
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}
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if (hasPipe && Input.GetMouseButtonDown(0))
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{
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Ray ray = new Ray(Camera.main.transform.position, Camera.main.transform.forward);
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int layerMask = ~LayerMask.GetMask("Player");
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if (Physics.Raycast(ray, out RaycastHit hit, 3f, layerMask))
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{
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if (hit.transform == transform)
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{
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inventory.slots[inventory.currentSlot] = null;
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inventory.EquipSlot(inventory.currentSlot);
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if (fixedPipeVisual != null)
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fixedPipeVisual.SetActive(true);
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isFixed = true;
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GetComponent<Collider>().enabled = false;
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}
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}
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}
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}
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}
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