StellarXipher/Library/PackageCache/com.unity.render-pipelines.core@1f7e2d13edc7/Runtime/PostProcessing/LensFlareOcclusionPermutation.cs
2025-02-06 17:03:40 -05:00

10 lines
172 B
C#

namespace UnityEngine.Rendering
{
[GenerateHLSL]
internal enum LensFlareOcclusionPermutation
{
Depth = (1 << 0),
FogOpacity = (1 << 2),
}
}