StellarXipher/Library/PackageCache/com.unity.render-pipelines.universal@67f62921f1e8/Shaders/2D/Include/ShapeLightVariables.hlsl
2025-02-06 17:03:40 -05:00

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193 B
HLSL

#ifndef SHAPE_LIGHT_VARIABLES
#define SHAPE_LIGHT_VARIABLES
TEXTURE2D(_DefaultWhiteTex);
SAMPLER(sampler_DefaultWhiteTex);
float4 _DefaultWhiteTex_TexelSize;
half _HDREmulationScale;
#endif