StellarXipher/Library/PackageCache/com.unity.render-pipelines.universal@67f62921f1e8/Shaders/Terrain/TerrainDetailLitInput.hlsl
2025-02-06 17:03:40 -05:00

6 lines
156 B
HLSL

#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
float4 _MainTex_ST;