StellarXipher/Library/PackageCache/com.unity.shadergraph@d57efd43b1c1/Editor/Drawing/Manipulators/Scrollable.cs
2025-02-06 16:45:46 -05:00

33 lines
753 B
C#

using UnityEngine;
using System;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
class Scrollable : MouseManipulator
{
Action<float> m_Handler;
public Scrollable(Action<float> handler)
{
m_Handler = handler;
}
protected override void RegisterCallbacksOnTarget()
{
target.RegisterCallback<WheelEvent>(HandleMouseWheelEvent);
}
protected override void UnregisterCallbacksFromTarget()
{
target.UnregisterCallback<WheelEvent>(HandleMouseWheelEvent);
}
void HandleMouseWheelEvent(WheelEvent evt)
{
m_Handler(evt.delta.y);
evt.StopPropagation();
}
}
}