StellarXipher/Assets/Scripts/InventoryUI.cs
nlevin6 930173c383
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added inventory
2025-03-29 21:27:24 -04:00

59 lines
1.8 KiB
C#

using UnityEngine;
using UnityEngine.UI;
public class InventoryUI : MonoBehaviour
{
[SerializeField] private Image[] slotImages; // 10 UI Images
[SerializeField] private Inventory inventory; // The fixed-slot Inventory
// These let you pick highlight/normal colors in the Inspector
[SerializeField] private Color normalColor = Color.white;
[SerializeField] private Color highlightColor = Color.yellow;
void Start()
{
RefreshUI();
}
public void RefreshUI()
{
for (int i = 0; i < slotImages.Length; i++)
{
Item itemInSlot = inventory.slots[i];
if (itemInSlot != null && itemInSlot.itemIcon != null)
{
slotImages[i].sprite = itemInSlot.itemIcon;
slotImages[i].color = normalColor;
}
else
{
slotImages[i].sprite = null;
slotImages[i].color = new Color(1,1,1,0); // or Color.clear
}
}
HighlightSlot(inventory.currentSlot); // after we set sprites, highlight the active slot
}
private void HighlightSlot(int slotIndex)
{
// Make sure it's a valid index
if (slotIndex < 0 || slotIndex >= slotImages.Length)
return;
// Set all slots to normal color
for (int i = 0; i < slotImages.Length; i++)
{
// If the slot is empty, you might want to leave it "clear"
// but let's just do normalColor for demonstration:
if (slotImages[i].sprite == null)
slotImages[i].color = new Color(1,1,1,0); // keep empty slot invisible
else
slotImages[i].color = normalColor;
}
// Now highlight the active slot
slotImages[slotIndex].color = highlightColor;
}
}