StellarXipher/Assets/Scripts/InventoryUI.cs
EthanPisani e62762f3c4
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edit inventory and temp fix word puzzle (cross compile word list bug)
2025-04-01 16:46:36 -04:00

62 lines
1.9 KiB
C#

using UnityEngine;
using UnityEngine.UI;
public class InventoryUI : MonoBehaviour
{
[SerializeField] private Image[] slotImages;
[SerializeField] private Image highlightImage; // Single highlight sprite
[SerializeField] private Inventory inventory;
[SerializeField] private Color normalColor = Color.white;
void Start()
{
RefreshUI();
highlightImage.enabled = false; // Hide highlight initially
}
public void RefreshUI()
{
for (int i = 0; i < slotImages.Length; i++)
{
Item itemInSlot = inventory.slots[i];
if (itemInSlot != null && itemInSlot.itemIcon != null)
{
slotImages[i].sprite = itemInSlot.itemIcon;
slotImages[i].color = normalColor;
}
else
{
slotImages[i].sprite = null;
slotImages[i].color = new Color(1, 1, 1, 0);
}
}
HighlightSlot(inventory.currentSlot);
}
private void HighlightSlot(int slotIndex)
{
if (slotIndex < 0 || slotIndex >= slotImages.Length)
{
// Debug.LogWarning("Slot index out of bounds: " + slotIndex);
highlightImage.enabled = false;
return;
}
// Only show highlight if the slot has an item
// if (slotImages[slotIndex].sprite == null)
// {
// Debug.Log("Highlighting slot: " + slotIndex);
highlightImage.transform.position = slotImages[slotIndex].transform.position;
// move infront of the slot
highlightImage.transform.SetAsLastSibling();
highlightImage.transform.localScale = slotImages[slotIndex].transform.localScale;
highlightImage.color = new Color(1, 1, 1, 0.8f); // Semi-transparent
highlightImage.enabled = true;
// }
// else
// {
// highlightImage.enabled = false;
// }
}
}