StellarXipher/Assets/Scripts/PipeTask/PipeFixZone.cs
nlevin6 013f1dcd1d
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bug fix: a bunch of shit
2025-04-16 21:45:32 -04:00

47 lines
1.3 KiB
C#

using UnityEngine;
public class PipeFixZone : MonoBehaviour
{
public string requiredItemName = "Pipe";
public GameObject fixedPipeVisual;
private bool isFixed = false;
void Start()
{
if (fixedPipeVisual != null)
fixedPipeVisual.SetActive(false);
}
void Update()
{
if (isFixed) return;
Inventory inventory = FindObjectOfType<Inventory>();
if (inventory == null) return;
var heldItem = inventory.slots[inventory.currentSlot];
if (heldItem != null && heldItem.itemName == requiredItemName && Input.GetMouseButtonDown(0))
{
Ray ray = new Ray(Camera.main.transform.position, Camera.main.transform.forward);
int layerMask = ~LayerMask.GetMask("Player");
if (Physics.Raycast(ray, out RaycastHit hit, 3f, layerMask))
{
if (hit.transform == transform)
{
inventory.slots[inventory.currentSlot] = null;
inventory.EquipSlot(inventory.currentSlot);
if (fixedPipeVisual != null)
fixedPipeVisual.SetActive(true);
isFixed = true;
GetComponent<Collider>().enabled = false;
}
}
}
}
}