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Quick Outline ============= Developed by Chris Nolet (c) 2018 Instructions ------------ To add an outline to an object, drag-and-drop the Outline.cs script onto the object. The outline materials will be loaded at runtime. You can also add outlines programmatically with: var outline = gameObject.AddComponent<Outline>(); outline.OutlineMode = Outline.Mode.OutlineAll; outline.OutlineColor = Color.yellow; outline.OutlineWidth = 5f; The outline script does a small amount of work in Awake(). For best results, use outline.enabled to toggle the outline. Avoid removing and re-adding the component if possible. For large meshes, you may also like to enable 'Precompute Outline' in the editor. This will reduce the amount of work performed in Awake(). Troubleshooting --------------- If the outline appears off-center, please try the following: 1. Set 'Read/Write Enabled' on each model's import settings. 2. Disable 'Optimize Mesh Data' in the player settings.