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Build project / Build for (StandaloneLinux64, 6000.0.37f1) (push) Successful in 27m48s
Build project / Build for (StandaloneWindows64, 6000.0.37f1) (push) Successful in 21m23s
Build project / Publish itch.io (StandaloneLinux64) (push) Failing after 2s
Build project / Publish itch.io (StandaloneWindows64) (push) Failing after 2s
138 lines
4.4 KiB
YAML
138 lines
4.4 KiB
YAML
name: Build project
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on:
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push:
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branches:
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- '**'
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tags-ignore:
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- '**'
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pull_request:
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branches:
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- '**'
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env:
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ITCH_USERNAME: redzuzu # Replace with your itch.io username
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ITCH_GAME_ID: stellar-xipher # Replace with your itch.io game ID
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jobs:
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buildForAllSupportedPlatforms:
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name: Build for
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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unityVersion:
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- 6000.0.37f1
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targetPlatform:
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- StandaloneWindows64 # Windows 64-bit standalone
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- StandaloneLinux64 # Linux 64-bit standalone
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steps:
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- uses: actions/checkout@v4
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with:
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fetch-depth: 0
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lfs: true
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- name: Clean Library and Build folder
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run: |
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rm -rf Library
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- uses: actions/cache@v4
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with:
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path: Library
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key: Library-${{ matrix.unityVersion }}-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
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restore-keys: |
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Library-${{ matrix.unityVersion }}-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
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Library-
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- name: Debug - List project files
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run: |
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ls -R
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- uses: https://github.com/game-ci/unity-builder@v4
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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DOCKER_DEFAULT_PLATFORM: linux/amd64
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with:
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runAsHostUser: true
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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#customParameters: -logFile /dev/stdout -batchmode -nographics -quit
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- name: Zip build artifacts
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run: |
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mkdir -p /tmp/zipped_builds
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rm -rf /tmp/zipped_builds/${{ matrix.targetPlatform }}.zip 2> /dev/null
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if [ "${{ matrix.targetPlatform }}" == "StandaloneLinux64" ]; then
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cd build/StandaloneLinux64
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zip -r /tmp/zipped_builds/build_StandaloneLinux64.zip . \
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-x "StandaloneLinux64_BackUpThisFolder_ButDontShipItWithYourGame/**" \
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-x "StellarXipher_BurstDebugInformation_DoNotShip/**"
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cd ../..
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elif [ "${{ matrix.targetPlatform }}" == "StandaloneWindows64" ]; then
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cd build/StandaloneWindows64
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zip -r /tmp/zipped_builds/build_StandaloneWindows64.zip . \
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-x "StellarXipher_BurstDebugInformation_DoNotShip/**"
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cd ../..
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fi
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- name: Debug - List files in /tmp/zipped_builds
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run: |
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ls -R /tmp/zipped_builds
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- name: Determine tag name
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id: tag
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shell: bash
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run: |
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BUILD_NUMBER="$(git rev-list --count HEAD)"
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SHORT_HASH="$(git rev-parse --short=7 HEAD)"
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if [[ "${{ github.ref_name }}" == "main" ]]; then
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echo "name=b${BUILD_NUMBER}" >> $GITHUB_OUTPUT
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else
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SAFE_NAME=$(echo "${{ github.ref_name }}" | tr '/' '-')
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echo "name=${SAFE_NAME}-b${BUILD_NUMBER}-${SHORT_HASH}" >> $GITHUB_OUTPUT
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fi
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- name: Create Gitea Release and Upload Assets
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uses: akkuman/gitea-release-action@v1
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env:
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NODE_OPTIONS: '--max-old-space-size=4096'
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GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
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with:
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server_url: ${{ github.server_url }}
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tag_name: ${{ steps.tag.outputs.name }}
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name: Release ${{ steps.tag.outputs.name }}
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draft: false
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prerelease: false
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files: |
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/tmp/zipped_builds/build_${{ matrix.targetPlatform }}.zip
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md5sum: true
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sha256sum: false
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publishToItch:
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name: Publish itch.io
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runs-on: ubuntu-latest
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needs: buildForAllSupportedPlatforms
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strategy:
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matrix:
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targetPlatform:
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- StandaloneWindows64
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- StandaloneLinux64
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steps:
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- name: Copy build zip to current directory
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run: |
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ls /tmp/zipped_builds
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- name: Publish to itch.io
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uses: KikimoraGames/itch-publish@v0.0.3
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with:
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butlerApiKey: ${{ secrets.BUTLER_API_KEY }}
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gameData: /tmp/zipped_builds/build_${{ matrix.targetPlatform }}.zip
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itchUsername: ${{ env.ITCH_USERNAME }}
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itchGameId: ${{ env.ITCH_GAME_ID }}
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buildChannel: ${{ matrix.targetPlatform }}
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buildNumber: ${{ needs.buildForAllSupportedPlatforms.outputs.tag.name }}
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