76 lines
2.2 KiB
C#
76 lines
2.2 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class LightSwitchInteraction : MonoBehaviour
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{
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public CeilingLightController[] ceilingLights;
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public TMP_Text interactionPrompt;
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private bool isLightsFixed = false;
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private Outline outline;
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void Awake()
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{
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outline = GetComponent<Outline>();
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if (outline != null)
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{
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outline.enabled = true;
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}
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if (interactionPrompt != null)
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{
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interactionPrompt.enabled = false;
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}
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}
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void Update()
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{
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if (!isLightsFixed)
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{
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Ray ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0));
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if (Physics.Raycast(ray, out RaycastHit hit, 10f))
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{
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if (hit.collider.gameObject == gameObject)
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{
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if (interactionPrompt != null)
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{
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interactionPrompt.text = "Left click to turn emergency power on";
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interactionPrompt.enabled = true;
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}
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if (Input.GetMouseButtonDown(0))
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{
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foreach (CeilingLightController light in ceilingLights)
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{
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light.StopFading();
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}
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LightSwitchManager.IsLightSwitchActivated = true;
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isLightsFixed = true;
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if (outline != null)
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{
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outline.enabled = false;
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}
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if (interactionPrompt != null)
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{
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interactionPrompt.enabled = false;
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}
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}
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}
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else
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{
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if (interactionPrompt != null)
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{
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interactionPrompt.enabled = false;
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}
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}
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}
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else
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{
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if (interactionPrompt != null)
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{
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interactionPrompt.enabled = false;
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}
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}
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}
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}
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}
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