All checks were successful
Build project / Build for (StandaloneLinux64, 6000.0.37f1) (push) Successful in 5m17s
Build project / Build for (StandaloneWindows64, 6000.0.37f1) (push) Successful in 5m19s
Build project / Publish to itch.io (StandaloneLinux64) (push) Successful in 5s
Build project / Publish to itch.io (StandaloneWindows64) (push) Successful in 5s
37 lines
853 B
C#
37 lines
853 B
C#
using TMPro;
|
|
using UnityEngine;
|
|
|
|
public class TabletScript : MonoBehaviour
|
|
{
|
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
|
public bool puzzleComplete = false;
|
|
[SerializeField] private TextMeshProUGUI targetDoorText = null;
|
|
[SerializeField] private TextMeshProUGUI targetDoorTimeLimit = null;
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
// if user press enter
|
|
if (Input.GetKeyDown(KeyCode.Return))
|
|
{
|
|
// set puzzleComplete to true
|
|
puzzleComplete = true;
|
|
}
|
|
|
|
|
|
}
|
|
public void SetDoorTargetText(string text)
|
|
{
|
|
targetDoorText.text = text;
|
|
|
|
}
|
|
public void SetDoorTimeLimitText(string text)
|
|
{
|
|
targetDoorTimeLimit.text = text;
|
|
}
|
|
}
|