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Improve androidVersionCode parsing and application (#297)
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@ -15,7 +15,12 @@ namespace UnityBuilderAction.Versioning
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}
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public static void SetAndroidVersionCode(string androidVersionCode) {
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PlayerSettings.Android.bundleVersionCode = Int32.Parse(androidVersionCode);
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int bundleVersionCode = Int32.Parse(androidVersionCode);
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if (bundleVersionCode <= 0) {
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return;
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}
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PlayerSettings.Android.bundleVersionCode = bundleVersionCode;
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}
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static void Apply(string version)
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@ -2,6 +2,10 @@ import AndroidVersioning from './android-versioning';
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describe('Android Versioning', () => {
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describe('versionToVersionCode', () => {
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it('defaults to 0 when versioning strategy is none', () => {
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expect(AndroidVersioning.versionToVersionCode('none')).toBe(0);
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});
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it('defaults to 1 when version is not a valid semver', () => {
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expect(AndroidVersioning.versionToVersionCode('abcd')).toBe(1);
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});
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@ -11,7 +15,7 @@ describe('Android Versioning', () => {
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});
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it('throw when generated version code is too large', () => {
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expect(() => AndroidVersioning.versionToVersionCode('1234.0.0')).toThrow();
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expect(() => AndroidVersioning.versionToVersionCode('2050.0.0')).toThrow();
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});
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});
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@ -10,6 +10,11 @@ export default class AndroidVersioning {
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}
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static versionToVersionCode(version) {
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if (version === 'none') {
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core.info(`Versioning strategy is set to ${version}, so android version code should not be applied.`);
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return 0;
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}
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const parsedVersion = semver.parse(version);
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if (!parsedVersion) {
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@ -21,7 +26,7 @@ export default class AndroidVersioning {
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// Allow for 3 patch digits, 3 minor digits and 3 major digits.
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const versionCode = parsedVersion.major * 1000000 + parsedVersion.minor * 1000 + parsedVersion.patch;
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if (versionCode >= 1000000000) {
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if (versionCode >= 2050000000) {
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throw new Error(
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`Generated versionCode ${versionCode} is dangerously close to the maximum allowed number 2100000000. Consider a different versioning scheme to be able to continue updating your application.`,
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);
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