mirror of
https://github.com/game-ci/unity-builder.git
synced 2025-07-04 12:25:19 -04:00
Refactor models to allow for build parameters...
Build parameters have to be parsed because they can no longer be implicitly passed, as they need to be interpreted for detecting extensions.
This commit is contained in:
parent
a84535fc04
commit
1d1f81c0bb
@ -127,10 +127,10 @@ _**required:** `true`_
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#### buildName
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#### buildName
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Name of the build.
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Name of the build. Also the folder in which the build will be stored within `buildsPath`.
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_**required:** `false`_
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_**required:** `false`_
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_**default:** `testBuild`_
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_**default:** `<build_target>`_
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#### buildsPath
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#### buildsPath
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File diff suppressed because one or more lines are too long
@ -4,53 +4,28 @@
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# Set project path
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# Set project path
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#
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#
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UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$PROJECT_PATH
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UNITY_PROJECT_PATH="$GITHUB_WORKSPACE/$PROJECT_PATH"
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echo "Using project path \"$UNITY_PROJECT_PATH\"."
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echo "Using project path \"$UNITY_PROJECT_PATH\"."
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#
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#
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# Set the name for the build
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# Display the name for the build, doubles as the output name
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#
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#
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if [ -z "$BUILD_NAME" ]; then
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BUILD_NAME="build-$(date '+%F-%H%M')"
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fi
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echo "Using build name \"$BUILD_NAME\"."
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echo "Using build name \"$BUILD_NAME\"."
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#
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#
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# Set the builds target platform;
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# Display the build's target platform;
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#
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# Web: WebGL
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# Desktop: StandaloneOSX, StandaloneWindows, StandaloneWindows64, StandaloneLinux64
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# Console: PS4, XboxOne, Switch
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# Mobile: Android, iOS
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# Other: tvOS, Lumin, BJM, WSAPlayer
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#
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# Default to WebGL (no particular reason)
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#
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#
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if [ -z "$BUILD_TARGET" ]; then
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BUILD_TARGET=WebGL
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fi
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echo "Using build target \"$BUILD_TARGET\"."
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echo "Using build target \"$BUILD_TARGET\"."
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#
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#
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# Set builds path
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# Display build path and file
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#
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#
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if [ -z "$BUILDS_PATH" ]; then
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echo "Using build path \"$BUILD_PATH\" to save file \"$BUILD_FILE\"."
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BUILDS_PATH=build
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BUILD_PATH_FULL="$GITHUB_WORKSPACE/$BUILD_PATH"
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fi
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CUSTOM_BUILD_PATH="$BUILD_PATH_FULL/$BUILD_FILE"
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BUILDS_FULL_PATH=$GITHUB_WORKSPACE/$BUILDS_PATH
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# TODO - Cleanup
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BUILD_FOLDER=$BUILD_TARGET-$UNITY_VERSION
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CURRENT_BUILD_PATH=$BUILDS_PATH/$BUILD_FOLDER
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CURRENT_BUILD_FULL_PATH=$BUILDS_FULL_PATH/$BUILD_FOLDER
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# TODO - Determine the file or folder based on BUILD_TARGET
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CUSTOM_BUILD_PATH=$BUILDS_FULL_PATH/$BUILD_FOLDER/$BUILD_TARGET
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echo "Using build path \"$CURRENT_BUILD_PATH\"."
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#
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#
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# Set the build method, must reference one of:
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# Set the build method, must reference one of:
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@ -71,13 +46,13 @@ if [ -z "$BUILD_METHOD" ]; then
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#
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#
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echo "Using built-in build method."
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echo "Using built-in build method."
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# Create Editor directory if it does not exist
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# Create Editor directory if it does not exist
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mkdir -p $UNITY_PROJECT_PATH/Assets/Editor/
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mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/"
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# Copy the build script of Unity Builder action
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# Copy the build script of Unity Builder action
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cp -r /UnityBuilderAction/Assets/Editor $UNITY_PROJECT_PATH/Assets/Editor/
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cp -r "/UnityBuilderAction/Assets/Editor" "$UNITY_PROJECT_PATH/Assets/Editor/"
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# Set the Build method to that of UnityBuilder Action
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# Set the Build method to that of UnityBuilder Action
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BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
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BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
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# Verify recursive paths
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# Verify recursive paths
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ls -Ralph $UNITY_PROJECT_PATH/Assets/Editor/
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ls -Ralph "$UNITY_PROJECT_PATH/Assets/Editor/"
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#
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#
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else
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else
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# User has provided their own build method.
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# User has provided their own build method.
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@ -98,25 +73,15 @@ EXECUTE_BUILD_METHOD="-executeMethod $BUILD_METHOD"
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# Build info
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# Build info
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#
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#
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echo ""
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echo "###########################"
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echo "# All builds dir #"
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echo "###########################"
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echo ""
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echo "Creating \"$BUILDS_FULL_PATH\" if it does not exist."
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mkdir -p $BUILDS_FULL_PATH
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ls -alh $BUILDS_FULL_PATH
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echo ""
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echo ""
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echo "###########################"
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echo "###########################"
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echo "# Current build dir #"
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echo "# Current build dir #"
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echo "###########################"
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echo "###########################"
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echo ""
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echo ""
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echo "Creating \"$CURRENT_BUILD_FULL_PATH\" if it does not exist."exist."
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echo "Creating \"$BUILD_PATH_FULL\" if it does not exist."
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mkdir -p $CURRENT_BUILD_FULL_PATH
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mkdir -p "$BUILD_PATH_FULL"
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ls -alh $CURRENT_BUILD_FULL_PATH
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ls -alh "$BUILD_PATH_FULL"
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echo ""
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echo ""
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echo "###########################"
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echo "###########################"
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@ -164,4 +129,4 @@ echo "# Build directory #"
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echo "###########################"
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echo "###########################"
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echo ""
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echo ""
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ls -alh $CURRENT_BUILD_FULL_PATH
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ls -alh "$BUILD_PATH_FULL"
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@ -2,6 +2,7 @@ import Action from './model/action';
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import Docker from './model/docker';
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import Docker from './model/docker';
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import ImageTag from './model/image-tag';
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import ImageTag from './model/image-tag';
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import Input from './model/input';
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import Input from './model/input';
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import BuildParameters from './model/build-parameters';
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const core = require('@actions/core');
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const core = require('@actions/core');
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@ -9,12 +10,14 @@ async function action() {
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Action.checkCompatibility();
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Action.checkCompatibility();
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const { dockerfile, workspace, builderFolder } = Action;
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const { dockerfile, workspace, builderFolder } = Action;
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const { version, platform, projectPath, buildName, buildsPath, method } = Input.getFromUser();
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const buildParameters = BuildParameters.create(Input.getFromUser());
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const baseImage = new ImageTag(buildParameters);
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const baseImage = new ImageTag({ version, platform });
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// Build docker image
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const builtImage = await Docker.build({ path: builderFolder, dockerfile, baseImage });
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const builtImage = await Docker.build({ path: builderFolder, dockerfile, baseImage });
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await Docker.run(builtImage, { workspace, platform, projectPath, buildName, buildsPath, method });
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// Run docker image
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await Docker.run(builtImage, { workspace, ...buildParameters });
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}
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}
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action().catch(error => {
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action().catch(error => {
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@ -1,6 +1,6 @@
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import path from 'path';
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import path from 'path';
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export default class Action {
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class Action {
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static get supportedPlatforms() {
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static get supportedPlatforms() {
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return ['linux'];
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return ['linux'];
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}
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}
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@ -44,3 +44,5 @@ export default class Action {
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}
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}
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}
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}
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}
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}
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export default Action;
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38
src/model/build-parameters.js
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38
src/model/build-parameters.js
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@ -0,0 +1,38 @@
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import Platform from './platform';
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class BuildParameters {
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static create(parameters) {
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const {
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unityVersion,
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targetPlatform,
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projectPath,
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buildName,
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buildsPath,
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buildMethod,
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} = parameters;
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return {
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version: unityVersion,
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platform: targetPlatform,
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projectPath,
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buildName,
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buildPath: `${buildsPath}/${targetPlatform}`,
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buildFile: this.parseBuildFile(buildName, targetPlatform),
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buildMethod,
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};
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}
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static parseBuildFile(filename, platform) {
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if (Platform.isWindows(platform)) {
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return `${filename}.exe`;
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}
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if (Platform.isAndroid(platform)) {
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return `${filename}.apk`;
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}
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return filename;
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}
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}
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export default BuildParameters;
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@ -1,7 +1,7 @@
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import { exec } from '@actions/exec';
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import { exec } from '@actions/exec';
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import ImageTag from './image-tag';
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import ImageTag from './image-tag';
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export default class Docker {
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class Docker {
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static async build(buildParameters, silent = false) {
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static async build(buildParameters, silent = false) {
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const { path, dockerfile, baseImage } = buildParameters;
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const { path, dockerfile, baseImage } = buildParameters;
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const { version, platform } = baseImage;
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const { version, platform } = baseImage;
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@ -18,8 +18,16 @@ export default class Docker {
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}
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}
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static async run(image, parameters, silent = false) {
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static async run(image, parameters, silent = false) {
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const { workspace, platform, projectPath, buildName, buildsPath, method } = parameters;
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const {
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const { version } = image;
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version,
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workspace,
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platform,
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projectPath,
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buildName,
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buildPath,
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buildFile,
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buildMethod,
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} = parameters;
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const command = `docker run \
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const command = `docker run \
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--workdir /github/workspace \
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--workdir /github/workspace \
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@ -32,8 +40,9 @@ export default class Docker {
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--env PROJECT_PATH=${projectPath} \
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--env PROJECT_PATH=${projectPath} \
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--env BUILD_TARGET=${platform} \
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--env BUILD_TARGET=${platform} \
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--env BUILD_NAME=${buildName} \
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--env BUILD_NAME=${buildName} \
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--env BUILDS_PATH=${buildsPath} \
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--env BUILD_PATH=${buildPath} \
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--env BUILD_METHOD=${method} \
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--env BUILD_FILE=${buildFile} \
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--env BUILD_METHOD=${buildMethod} \
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--env HOME=/github/home \
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--env HOME=/github/home \
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--env GITHUB_REF \
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--env GITHUB_REF \
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--env GITHUB_SHA \
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--env GITHUB_SHA \
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@ -59,3 +68,5 @@ export default class Docker {
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await exec(command, null, { silent });
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await exec(command, null, { silent });
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}
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}
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}
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}
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export default Docker;
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@ -1,6 +1,7 @@
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import { has, get, trimEnd, trimStart } from 'lodash-es';
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import { has, get, trimEnd, trimStart } from 'lodash-es';
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import Platform from './platform';
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export default class ImageTag {
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class ImageTag {
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constructor(imageProperties) {
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constructor(imageProperties) {
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const {
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const {
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repository = 'gableroux',
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repository = 'gableroux',
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@ -13,14 +14,14 @@ export default class ImageTag {
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throw new Error(`Invalid version "${version}".`);
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throw new Error(`Invalid version "${version}".`);
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}
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}
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if (!has(ImageTag.targetPlatformToBuilderPlatformMap, platform)) {
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if (!has(ImageTag.targetPlatformToImageSuffixMap, platform)) {
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throw new Error(`Platform "${platform}" is currently not supported.`);
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throw new Error(`Platform "${platform}" is currently not supported.`);
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}
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}
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const builderPlatform = get(
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const builderPlatform = get(
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ImageTag.targetPlatformToBuilderPlatformMap,
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ImageTag.targetPlatformToImageSuffixMap,
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platform,
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platform,
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ImageTag.builderPlatforms.generic,
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ImageTag.imageSuffixes.generic,
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);
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);
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Object.assign(this, { repository, name, version, platform, builderPlatform });
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Object.assign(this, { repository, name, version, platform, builderPlatform });
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@ -30,7 +31,7 @@ export default class ImageTag {
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return /^20\d{2}\.\d\.\w{3,4}|3$/;
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return /^20\d{2}\.\d\.\w{3,4}|3$/;
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}
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}
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static get builderPlatforms() {
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static get imageSuffixes() {
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return {
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return {
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generic: '',
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generic: '',
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webgl: 'webgl',
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webgl: 'webgl',
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@ -42,31 +43,31 @@ export default class ImageTag {
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};
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};
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}
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}
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static get targetPlatformToBuilderPlatformMap() {
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static get targetPlatformToImageSuffixMap() {
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const { generic, webgl, mac, windows, android, ios, facebook } = ImageTag.builderPlatforms;
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const { generic, webgl, mac, windows, android, ios, facebook } = ImageTag.imageSuffixes;
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// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
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// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
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return {
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return {
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StandaloneOSX: mac,
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[Platform.types.StandaloneOSX]: mac,
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StandaloneWindows: windows,
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[Platform.types.StandaloneWindows]: windows,
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StandaloneWindows64: windows,
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[Platform.types.StandaloneWindows64]: windows,
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StandaloneLinux64: windows,
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[Platform.types.StandaloneLinux64]: windows,
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iOS: ios,
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[Platform.types.iOS]: ios,
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Android: android,
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[Platform.types.Android]: android,
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WebGL: webgl,
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[Platform.types.WebGL]: webgl,
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WSAPlayer: windows,
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[Platform.types.WSAPlayer]: windows,
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PS4: windows,
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[Platform.types.PS4]: windows,
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XboxOne: windows,
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[Platform.types.XboxOne]: windows,
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tvOS: windows,
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[Platform.types.tvOS]: windows,
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Switch: windows,
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[Platform.types.Switch]: windows,
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// Unsupported
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// Unsupported
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Lumin: windows,
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[Platform.types.Lumin]: windows,
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BJM: windows,
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[Platform.types.BJM]: windows,
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Stadia: windows,
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[Platform.types.Stadia]: windows,
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Facebook: facebook,
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[Platform.types.Facebook]: facebook,
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NoTarget: generic,
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[Platform.types.NoTarget]: generic,
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// Test specific
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// Test specific
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Test: generic,
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[Platform.types.Test]: generic,
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};
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};
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}
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}
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@ -84,3 +85,5 @@ export default class ImageTag {
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return `${image}:${tag}`;
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return `${image}:${tag}`;
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}
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}
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}
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}
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export default ImageTag;
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@ -1,22 +1,26 @@
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import Platform from './platform';
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const core = require('@actions/core');
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const core = require('@actions/core');
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export default class Input {
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class Input {
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static getFromUser() {
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static getFromUser() {
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// Input variables specified in workflows using "with" prop.
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// Input variables specified in workflows using "with" prop.
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const version = core.getInput('unityVersion');
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const unityVersion = core.getInput('unityVersion');
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const platform = core.getInput('targetPlatform');
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const targetPlatform = core.getInput('targetPlatform') || Platform.default;
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const projectPath = core.getInput('projectPath');
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const projectPath = core.getInput('projectPath');
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const buildName = core.getInput('buildName');
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const buildName = core.getInput('buildName') || targetPlatform;
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const buildsPath = core.getInput('buildsPath');
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const buildsPath = core.getInput('buildsPath') || 'build';
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const buildMethod = core.getInput('buildMethod');
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const buildMethod = core.getInput('buildMethod'); // processed in docker file
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return {
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return {
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version,
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unityVersion,
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platform,
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targetPlatform,
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projectPath,
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projectPath,
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buildName,
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buildName,
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buildsPath,
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buildsPath,
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method: buildMethod,
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buildMethod,
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};
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};
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}
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}
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}
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}
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export default Input;
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51
src/model/platform.js
Normal file
51
src/model/platform.js
Normal file
@ -0,0 +1,51 @@
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class Platform {
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static get default() {
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return Platform.types.StandaloneWindows64;
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}
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static get types() {
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return {
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StandaloneOSX: 'StandaloneOSX',
|
||||||
|
StandaloneWindows: 'StandaloneWindows',
|
||||||
|
StandaloneWindows64: 'StandaloneWindows64',
|
||||||
|
StandaloneLinux64: 'StandaloneLinux64',
|
||||||
|
iOS: 'iOS',
|
||||||
|
Android: 'Android',
|
||||||
|
WebGL: 'WebGL',
|
||||||
|
WSAPlayer: 'WSAPlayer',
|
||||||
|
PS4: 'PS4',
|
||||||
|
XboxOne: 'XboxOne',
|
||||||
|
tvOS: 'tvOS',
|
||||||
|
Switch: 'Switch',
|
||||||
|
// Unsupported
|
||||||
|
Lumin: 'Lumin',
|
||||||
|
BJM: 'BJM',
|
||||||
|
Stadia: 'Stadia',
|
||||||
|
Facebook: 'Facebook',
|
||||||
|
NoTarget: 'NoTarget',
|
||||||
|
// Test specific
|
||||||
|
Test: 'Test',
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
static isWindows(platform) {
|
||||||
|
switch (platform) {
|
||||||
|
case Platform.types.StandaloneWindows:
|
||||||
|
case Platform.types.StandaloneWindows64:
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static isAndroid(platform) {
|
||||||
|
switch (platform) {
|
||||||
|
case Platform.types.Android:
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export default Platform;
|
Loading…
Reference in New Issue
Block a user