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Add compile listener to create github annotations
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32
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs
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32
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs
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using UnityEngine;
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using UnityEditor;
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namespace UnityBuilderAction.Reporting
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{
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[InitializeOnLoad]
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static class CompileListener
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{
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static CompileListener()
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{
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if (Application.isBatchMode)
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{
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Application.logMessageReceived += Application_logMessageReceived;
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}
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}
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private static void Application_logMessageReceived(string condition, string stackTrace, LogType type)
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{
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string prefix = "";
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switch (type)
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{
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case LogType.Error:
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prefix = "error";
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break;
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case LogType.Warning:
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prefix = "warning";
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break;
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}
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Debug.Log($"::{prefix} ::{condition}\n{stackTrace}");
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}
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}
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}
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11
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs.meta
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11
dist/default-build-script/Assets/Editor/UnityBuilderAction/Reporting/CompileListener.cs.meta
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fileFormatVersion: 2
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guid: fad44373fb7b61a4bb584e2675795aca
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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