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Revert unity call
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parent
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87
dist/platforms/windows/build.ps1
vendored
87
dist/platforms/windows/build.ps1
vendored
@ -131,55 +131,48 @@ Write-Output ""
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# If $Env:CUSTOM_PARAMETERS contains spaces and is passed directly on the command line to Unity, powershell will wrap it
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# If $Env:CUSTOM_PARAMETERS contains spaces and is passed directly on the command line to Unity, powershell will wrap it
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# in double quotes. To avoid this, parse $Env:CUSTOM_PARAMETERS into an array, while respecting any quotations within the string.
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# in double quotes. To avoid this, parse $Env:CUSTOM_PARAMETERS into an array, while respecting any quotations within the string.
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$_, $customParametersArray = Invoke-Expression('Write-Output -- "" ' + $Env:CUSTOM_PARAMETERS) | ForEach-Object { $_.ToString() }
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$_, $customParametersArray = Invoke-Expression('Write-Output -- "" ' + $Env:CUSTOM_PARAMETERS)
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$argList = @("-quit",
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& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -quit -batchmode -nographics `
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"-batchmode",
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-projectPath $Env:UNITY_PROJECT_PATH `
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"-nographics",
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-executeMethod $Env:BUILD_METHOD `
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"-projectPath", $Env:UNITY_PROJECT_PATH,
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-buildTarget $Env:BUILD_TARGET `
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"-executeMethod", $Env:BUILD_METHOD,
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-customBuildTarget $Env:BUILD_TARGET `
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"-buildTarget", $Env:BUILD_TARGET,
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-customBuildPath $Env:CUSTOM_BUILD_PATH `
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"-customBuildTarget", $Env:BUILD_TARGET,
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-buildVersion $Env:VERSION `
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"-customBuildPath", $Env:CUSTOM_BUILD_PATH,
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-androidVersionCode $Env:ANDROID_VERSION_CODE `
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"-buildVersion", $Env:VERSION,
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-androidKeystorePass $Env:ANDROID_KEYSTORE_PASS `
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"-androidVersionCode", $Env:ANDROID_VERSION_CODE,
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-androidKeyaliasName $Env:ANDROID_KEYALIAS_NAME `
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"-androidKeystorePass", $Env:ANDROID_KEYSTORE_PASS,
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-androidKeyaliasPass $Env:ANDROID_KEYALIAS_PASS `
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"-androidKeyaliasName", $Env:ANDROID_KEYALIAS_NAME,
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-androidTargetSdkVersion $Env:ANDROID_TARGET_SDK_VERSION `
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"-androidKeyaliasPass", $Env:ANDROID_KEYALIAS_PASS,
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-androidExportType $Env:ANDROID_EXPORT_TYPE `
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"-androidExportType", $Env:ANDROID_EXPORT_TYPE,
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-androidSymbolType $Env:ANDROID_SYMBOL_TYPE `
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"-androidSymbolType", $Env:ANDROID_SYMBOL_TYPE,
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$customParametersArray `
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"-logfile", "-", "./build.log",
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-logfile | Out-Host
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"-silent-crashes"
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) + $customParametersArray
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$process = Start-Process -FilePath "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" `
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# Catch exit code
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-ArgumentList $argList `
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$Env:BUILD_EXIT_CODE=$LastExitCode
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-NoNewWindow `
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-PassThru
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# This ensures that the Unity Editor properly exits as it can hang on Windows
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# Display results
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while (!$process.StandardOutput.EndOfStream) {
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if ($Env:BUILD_EXIT_CODE -eq 0)
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if ($process.HasExited) {
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{
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# Display results
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if ($process.ExitCode -eq 0)
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{
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Write-Output "Build Succeeded!"
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Write-Output "Build Succeeded!"
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} else
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} else
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{
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{
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Write-Output "$('Build failed, with exit code ')$($process.ExitCode)$('"')"
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Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')"
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}
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Write-Output ""
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Write-Output "###########################"
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Write-Output "# Build output #"
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Write-Output "###########################"
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Write-Output ""
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Get-ChildItem $Env:BUILD_PATH_FULL
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Write-Output ""
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exit $process.ExitCode;
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}
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Start-Sleep -Seconds 1
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}
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}
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# TODO: Determine if we need to set permissions on any files
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#
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# Results
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#
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Write-Output ""
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Write-Output "###########################"
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Write-Output "# Build output #"
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Write-Output "###########################"
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Write-Output ""
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Get-ChildItem $Env:BUILD_PATH_FULL
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Write-Output ""
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16
dist/platforms/windows/entrypoint.ps1
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16
dist/platforms/windows/entrypoint.ps1
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@ -1,21 +1,37 @@
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Get-Process
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# Import any necessary registry keys, ie: location of windows 10 sdk
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# Import any necessary registry keys, ie: location of windows 10 sdk
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# No guarantee that there will be any necessary registry keys, ie: tvOS
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# No guarantee that there will be any necessary registry keys, ie: tvOS
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Get-ChildItem -Path c:\regkeys -File | ForEach-Object {reg import $_.fullname}
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Get-ChildItem -Path c:\regkeys -File | ForEach-Object {reg import $_.fullname}
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Start-Sleep 3
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Get-Process
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# Register the Visual Studio installation so Unity can find it
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# Register the Visual Studio installation so Unity can find it
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regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
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regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
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Start-Sleep 3
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Get-Process
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# Setup Git Credentials
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# Setup Git Credentials
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& "c:\steps\set_gitcredential.ps1"
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& "c:\steps\set_gitcredential.ps1"
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Start-Sleep 3
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Get-Process
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# Activate Unity
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# Activate Unity
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& "c:\steps\activate.ps1"
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& "c:\steps\activate.ps1"
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Start-Sleep 3
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Get-Process
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# Build the project
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# Build the project
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& "c:\steps\build.ps1"
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& "c:\steps\build.ps1"
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Start-Sleep 3
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Get-Process
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# Free the seat for the activated license
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# Free the seat for the activated license
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& "c:\steps\return_license.ps1"
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& "c:\steps\return_license.ps1"
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Start-Sleep 3
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Get-Process
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# Kill the regsvr process
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# Kill the regsvr process
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Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
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Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
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Start-Sleep 3
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Get-Process
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