mirror of
https://github.com/game-ci/unity-builder.git
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Merge branch 'BLaZeKiLL-fix/unity-alias' into main
This commit is contained in:
commit
471bf0bdf0
File diff suppressed because one or more lines are too long
20
action/steps/activate.sh
Normal file → Executable file
20
action/steps/activate.sh
Normal file → Executable file
@ -24,8 +24,7 @@ if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
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fi
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fi
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# Activate license
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# Activate license
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ACTIVATION_OUTPUT=$(xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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ACTIVATION_OUTPUT=$(unity-editor \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-batchmode \
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-nographics \
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-nographics \
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-logFile /dev/stdout \
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-logFile /dev/stdout \
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@ -63,15 +62,14 @@ elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
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echo "Requesting activation (professional license)"
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echo "Requesting activation (professional license)"
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# Activate license
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# Activate license
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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unity-editor \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-batchmode \
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-nographics \
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-nographics \
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-logFile /dev/stdout \
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-logFile /dev/stdout \
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-quit \
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-quit \
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-serial "$UNITY_SERIAL" \
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-serial "$UNITY_SERIAL" \
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-username "$UNITY_EMAIL" \
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-username "$UNITY_EMAIL" \
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-password "$UNITY_PASSWORD"
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-password "$UNITY_PASSWORD"
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# Store the exit code from the verify command
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# Store the exit code from the verify command
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UNITY_EXIT_CODE=$?
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UNITY_EXIT_CODE=$?
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@ -108,25 +108,24 @@ echo "# Building platform #"
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echo "###########################"
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echo "###########################"
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echo ""
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echo ""
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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unity-editor \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-batchmode \
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-nographics \
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-nographics \
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-logfile /dev/stdout \
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-logfile /dev/stdout \
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-quit \
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-quit \
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-customBuildName "$BUILD_NAME" \
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-customBuildName "$BUILD_NAME" \
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-projectPath "$UNITY_PROJECT_PATH" \
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-projectPath "$UNITY_PROJECT_PATH" \
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-buildTarget "$BUILD_TARGET" \
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-buildTarget "$BUILD_TARGET" \
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-customBuildTarget "$BUILD_TARGET" \
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-customBuildTarget "$BUILD_TARGET" \
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-customBuildPath "$CUSTOM_BUILD_PATH" \
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-customBuildPath "$CUSTOM_BUILD_PATH" \
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-executeMethod "$BUILD_METHOD" \
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-executeMethod "$BUILD_METHOD" \
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-buildVersion "$VERSION" \
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-buildVersion "$VERSION" \
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-androidVersionCode "$ANDROID_VERSION_CODE" \
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-androidVersionCode "$ANDROID_VERSION_CODE" \
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-androidKeystoreName "$ANDROID_KEYSTORE_NAME" \
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-androidKeystoreName "$ANDROID_KEYSTORE_NAME" \
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-androidKeystorePass "$ANDROID_KEYSTORE_PASS" \
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-androidKeystorePass "$ANDROID_KEYSTORE_PASS" \
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-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
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-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
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-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
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-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
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$CUSTOM_PARAMETERS
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$CUSTOM_PARAMETERS
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# Catch exit code
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# Catch exit code
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BUILD_EXIT_CODE=$?
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BUILD_EXIT_CODE=$?
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13
action/steps/return_license.sh
Normal file → Executable file
13
action/steps/return_license.sh
Normal file → Executable file
@ -6,11 +6,10 @@ if [[ -n "$UNITY_SERIAL" ]]; then
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#
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#
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# This will return the license that is currently in use.
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# This will return the license that is currently in use.
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#
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#
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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unity-editor \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-batchmode \
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-nographics \
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-nographics \
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-logFile /dev/stdout \
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-logFile /dev/stdout \
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-quit \
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-quit \
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-returnlicense
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-returnlicense
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fi
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fi
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@ -4,8 +4,8 @@ import Platform from './platform';
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class ImageTag {
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class ImageTag {
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constructor(imageProperties) {
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constructor(imageProperties) {
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const {
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const {
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repository = 'gableroux',
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repository = 'unityci',
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name = 'unity3d',
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name = 'editor',
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version = '2019.2.11f1',
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version = '2019.2.11f1',
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platform,
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platform,
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customImage,
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customImage,
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@ -36,8 +36,9 @@ class ImageTag {
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return {
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return {
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generic: '',
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generic: '',
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webgl: 'webgl',
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webgl: 'webgl',
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mac: 'mac',
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mac: 'mac-mono',
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windows: 'windows',
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windows: 'windows-mono',
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linux: 'base',
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android: 'android',
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android: 'android',
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ios: 'ios',
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ios: 'ios',
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facebook: 'facebook',
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facebook: 'facebook',
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@ -45,14 +46,14 @@ class ImageTag {
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}
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}
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static get targetPlatformToImageSuffixMap() {
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static get targetPlatformToImageSuffixMap() {
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const { generic, webgl, mac, windows, android, ios, facebook } = ImageTag.imageSuffixes;
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const { generic, webgl, mac, windows, linux, android, ios, facebook } = ImageTag.imageSuffixes;
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// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
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// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
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return {
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return {
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[Platform.types.StandaloneOSX]: mac,
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[Platform.types.StandaloneOSX]: mac,
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[Platform.types.StandaloneWindows]: windows,
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[Platform.types.StandaloneWindows]: windows,
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[Platform.types.StandaloneWindows64]: windows,
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[Platform.types.StandaloneWindows64]: windows,
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[Platform.types.StandaloneLinux64]: windows,
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[Platform.types.StandaloneLinux64]: linux,
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[Platform.types.iOS]: ios,
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[Platform.types.iOS]: ios,
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[Platform.types.Android]: android,
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[Platform.types.Android]: android,
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[Platform.types.WebGL]: webgl,
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[Platform.types.WebGL]: webgl,
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@ -87,7 +88,7 @@ class ImageTag {
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return this.customImage;
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return this.customImage;
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}
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}
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return `${image}:${tag}`;
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return `${image}:${tag}-0`; // '0' here represents the docker repo version
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}
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}
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}
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}
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@ -10,9 +10,9 @@ describe('UnityImageVersion', () => {
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};
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};
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const defaults = {
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const defaults = {
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repository: 'gableroux',
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repository: 'unityci',
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name: 'unity3d',
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name: 'editor',
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image: 'gableroux/unity3d',
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image: 'unityci/editor',
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};
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};
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describe('constructor', () => {
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describe('constructor', () => {
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@ -49,7 +49,7 @@ describe('UnityImageVersion', () => {
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it('returns the correct version', () => {
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it('returns the correct version', () => {
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const image = new ImageTag({ version: '2099.1.1111', platform: some.platform });
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const image = new ImageTag({ version: '2099.1.1111', platform: some.platform });
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expect(image.toString()).toStrictEqual(`${defaults.image}:2099.1.1111`);
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expect(image.toString()).toStrictEqual(`${defaults.image}:2099.1.1111-0`);
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});
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});
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it('returns customImage if given', () => {
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it('returns customImage if given', () => {
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const image = new ImageTag({
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const image = new ImageTag({
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@ -64,13 +64,13 @@ describe('UnityImageVersion', () => {
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it('returns the specific build platform', () => {
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it('returns the specific build platform', () => {
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const image = new ImageTag({ version: '2019.2.11f1', platform: 'WebGL' });
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const image = new ImageTag({ version: '2019.2.11f1', platform: 'WebGL' });
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expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1-webgl`);
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expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1-webgl-0`);
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});
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});
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it('returns no specific build platform for generic targetPlatforms', () => {
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it('returns no specific build platform for generic targetPlatforms', () => {
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const image = new ImageTag({ platform: 'NoTarget' });
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const image = new ImageTag({ platform: 'NoTarget' });
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expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1`);
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expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1-0`);
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});
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});
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});
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});
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});
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});
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