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Change exit strategy for activation step
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@ -17,24 +17,30 @@ if [[ -n "$UNITY_LICENSE" ]]; then
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# Copy license file from Github variables
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echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
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##
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## Activate license
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##
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#
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# Activate license
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#
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# This is expected to always exit with code 1 (both success and failure).
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#
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echo "Requesting activation"
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xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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ACTIVATION_OUTPUT=$(xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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-batchmode \
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-nographics \
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-logFile /dev/stdout \
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-quit \
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-manualLicenseFile $FILE_PATH
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# This is expected to always exit with code 1 (both success and failure).
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-manualLicenseFile $FILE_PATH)
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# Convert to exit code 0 by echoing the current exit code.
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echo $?
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# Exit code is now 0
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# TODO - remove debugging
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echo $ACTIVATION_OUTPUT
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echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default'
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echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default' | wc -l
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# TODO - Derive exit code by grepping success statement
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UNITY_EXIT_CODE=0
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UNITY_EXIT_CODE=$(echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default' | wc -l)
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# Display information about the result
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if [ $UNITY_EXIT_CODE -eq 0 ]; then
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@ -48,7 +54,9 @@ if [[ -n "$UNITY_LICENSE" ]]; then
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rm -f $FILE_PATH
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# Exit with the code from the license verification step
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if [ $UNITY_EXIT_CODE -ne 0 ]; then
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exit $UNITY_EXIT_CODE
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fi
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else
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#
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@ -38,32 +38,35 @@ export default class ImageTag {
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windows: 'windows',
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android: 'android',
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ios: 'ios',
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facebook: 'facebook',
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};
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}
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static get targetPlatformToBuilderPlatformMap() {
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const { generic, webgl, mac, windows, android, ios } = ImageTag.builderPlatforms;
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const { generic, webgl, mac, windows, android, ios, facebook } = ImageTag.builderPlatforms;
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// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
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return {
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Test: generic,
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WebGL: webgl,
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StandaloneOSX: mac,
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StandaloneWindows: windows,
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StandaloneWindows64: windows,
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StandaloneLinux64: generic,
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PS4: generic,
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XboxOne: generic,
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Switch: generic,
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Android: android,
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StandaloneLinux64: windows,
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iOS: ios,
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tvOS: generic,
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Lumin: generic,
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BJM: generic,
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Stadia: generic,
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WSAPlayer: generic,
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Facebook: generic,
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Android: android,
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WebGL: webgl,
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WSAPlayer: windows,
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PS4: windows,
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XboxOne: windows,
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tvOS: windows,
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Switch: windows,
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// Unsupported
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Lumin: windows,
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BJM: windows,
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Stadia: windows,
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Facebook: facebook,
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NoTarget: generic,
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// Test specific
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Test: generic,
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};
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}
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@ -5,7 +5,7 @@ describe('UnityImageVersion', () => {
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repository: 'test1',
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name: 'test2',
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version: '2099.9.f9f9',
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platform: 'Stadia',
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platform: 'Test',
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builderPlatform: '',
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};
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@ -59,7 +59,7 @@ describe('UnityImageVersion', () => {
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});
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it('returns no specific build platform for generic targetPlatforms', () => {
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const image = new ImageTag({ platform: 'Stadia' });
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const image = new ImageTag({ platform: 'NoTarget' });
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expect(image.toString()).toStrictEqual(`${defaults.image}:2019.2.11f1`);
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});
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