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Fix Unity pathing
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parent
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commit
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12
dist/platforms/windows/activate.ps1
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12
dist/platforms/windows/activate.ps1
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@ -1,7 +1,7 @@
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# Activates Unity
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# Activates Unity
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& "$Env:UNITY_PATH\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
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& "$Env:UNITY_PATH\Editor\Unity.exe" -batchmode -quit -nographics `
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-username $Env:UNITY_EMAIL `
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-username $Env:UNITY_EMAIL `
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-password $Env:UNITY_PASSWORD `
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-password $Env:UNITY_PASSWORD `
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-serial $Env:UNITY_SERIAL `
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-serial $Env:UNITY_SERIAL `
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-projectPath "c:/BlankProject" `
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-projectPath "c:/BlankProject" `
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-logfile -
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-logfile -
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2
dist/platforms/windows/build.ps1
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2
dist/platforms/windows/build.ps1
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@ -156,7 +156,7 @@ $unityArgs = @(
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# Remove null items as that will fail the Start-Process call
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# Remove null items as that will fail the Start-Process call
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$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
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$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
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$process = Start-Process -FilePath "$Env:UNITY_PATH\$Env:UNITY_VERSION\Editor\Unity.exe" `
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$process = Start-Process -FilePath "$Env:UNITY_PATH\Editor\Unity.exe" `
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-ArgumentList $unityArgs `
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-ArgumentList $unityArgs `
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-PassThru `
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-PassThru `
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-NoNewWindow
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-NoNewWindow
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12
dist/platforms/windows/return_license.ps1
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12
dist/platforms/windows/return_license.ps1
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@ -1,7 +1,7 @@
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# Return the active Unity license
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# Return the active Unity license
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& "$Env:UNITY_PATH\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
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& "$Env:UNITY_PATH\Editor\Unity.exe" -batchmode -quit -nographics `
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-username $Env:UNITY_EMAIL `
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-username $Env:UNITY_EMAIL `
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-password $Env:UNITY_PASSWORD `
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-password $Env:UNITY_PASSWORD `
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-returnlicense `
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-returnlicense `
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-projectPath "c:/BlankProject" `
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-projectPath "c:/BlankProject" `
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-logfile
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-logfile
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