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https://github.com/game-ci/unity-builder.git
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feat: Android updates for Windows and androidVersionCode output (#478)
* Create android keystore on windows, output android version code * Add androidVersionCode output test * Move android keystore decode logic to TS
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@ -188,6 +188,8 @@ outputs:
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description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
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buildVersion:
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description: 'The generated version used for the Unity build'
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androidVersionCode:
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description: 'The generated versionCode used for the Android Unity build'
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branding:
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icon: 'box'
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color: 'gray-dark'
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dist/platforms/ubuntu/steps/build.sh
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@ -63,17 +63,9 @@ else
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fi
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#
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# Prepare Android keystore and SDK, if needed
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# Prepare Android SDK, if needed
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#
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if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_KEYSTORE_NAME" && -n "$ANDROID_KEYSTORE_BASE64" ]]; then
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echo "Creating Android keystore."
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echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > "$UNITY_PROJECT_PATH/$ANDROID_KEYSTORE_NAME"
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echo "Created Android keystore."
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else
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echo "Not creating Android keystore."
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fi
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if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
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echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
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export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
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@ -32,6 +32,7 @@ async function runMain() {
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// Set output
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await Output.setBuildVersion(buildParameters.buildVersion);
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await Output.setAndroidVersionCode(buildParameters.androidVersionCode);
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} catch (error) {
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core.setFailed((error as Error).message);
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}
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@ -7,3 +7,11 @@ describe('Output', () => {
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});
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});
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});
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describe('Output', () => {
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describe('setAndroidVersionCode', () => {
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it('does not throw', async () => {
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await expect(Output.setAndroidVersionCode('1000')).resolves.not.toThrow();
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});
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});
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});
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@ -4,6 +4,10 @@ class Output {
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static async setBuildVersion(buildVersion) {
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await core.setOutput('buildVersion', buildVersion);
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}
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static async setAndroidVersionCode(androidVersionCode) {
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await core.setOutput('androidVersionCode', androidVersionCode);
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}
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}
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export default Output;
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@ -1,7 +1,7 @@
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import fs from 'fs';
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import * as core from '@actions/core';
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import { BuildParameters } from '.';
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import { SetupMac, SetupWindows } from './platform-setup/';
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import { SetupMac, SetupWindows, SetupAndroid } from './platform-setup/';
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import ValidateWindows from './platform-validation/validate-windows';
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class PlatformSetup {
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@ -33,6 +33,8 @@ class PlatformSetup {
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let servicesConfig = fs.readFileSync(servicesConfigPathTemplate).toString();
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servicesConfig = servicesConfig.replace('%URL%', buildParameters.unityLicensingServer);
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fs.writeFileSync(servicesConfigPath, servicesConfig);
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SetupAndroid.setup(buildParameters);
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}
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}
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@ -1,4 +1,5 @@
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import SetupWindows from './setup-windows';
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import SetupMac from './setup-mac';
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import SetupAndroid from './setup-android';
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export { SetupWindows, SetupMac };
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export { SetupWindows, SetupMac, SetupAndroid };
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21
src/model/platform-setup/setup-android.ts
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21
src/model/platform-setup/setup-android.ts
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@ -0,0 +1,21 @@
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import fs from 'fs';
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import path from 'path';
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import { BuildParameters } from '..';
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class SetupAndroid {
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public static async setup(buildParameters: BuildParameters) {
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const { targetPlatform, androidKeystoreBase64, androidKeystoreName, projectPath } = buildParameters;
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if (targetPlatform === 'Android' && androidKeystoreBase64 !== '' && androidKeystoreName !== '') {
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SetupAndroid.setupAndroidRun(androidKeystoreBase64, androidKeystoreName, projectPath);
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}
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}
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private static setupAndroidRun(androidKeystoreBase64: string, androidKeystoreName: string, projectPath: string) {
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const decodedKeystore = Buffer.from(androidKeystoreBase64, 'base64').toString('binary');
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const githubWorkspace = process.env.GITHUB_WORKSPACE || '';
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fs.writeFileSync(path.join(githubWorkspace, projectPath, androidKeystoreName), decodedKeystore, 'binary');
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}
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}
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export default SetupAndroid;
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