mirror of
https://github.com/game-ci/unity-builder.git
synced 2025-07-04 12:25:19 -04:00
Add activation step
This commit is contained in:
parent
18488f9b04
commit
5c1d84357d
@ -11,6 +11,8 @@ LABEL "homepage"="http://github.com/webbertakken/unity-actions"
|
||||
LABEL "maintainer"="Webber Takken <webber@takken.io>"
|
||||
|
||||
ADD default-build-script /UnityBuilderAction
|
||||
ADD steps /steps
|
||||
RUN chmod -R +x /steps
|
||||
ADD entrypoint.sh /entrypoint.sh
|
||||
RUN chmod +x /entrypoint.sh
|
||||
ENTRYPOINT ["/entrypoint.sh"]
|
||||
|
@ -1,5 +1,11 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
#
|
||||
#
|
||||
#
|
||||
|
||||
/steps/activate.sh
|
||||
|
||||
#
|
||||
# Set project path
|
||||
#
|
||||
|
85
builder/steps/activate.sh
Normal file
85
builder/steps/activate.sh
Normal file
@ -0,0 +1,85 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
if [[ -n "$UNITY_LICENSE" ]]; then
|
||||
#
|
||||
# PERSONAL LICENSE MODE
|
||||
#
|
||||
# This will activate Unity, using a license file
|
||||
#
|
||||
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2019.
|
||||
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
|
||||
#
|
||||
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
|
||||
|
||||
# Set the license file path
|
||||
FILE_PATH=UnityLicenseFile.ulf
|
||||
|
||||
# Copy license file from Github variables
|
||||
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
|
||||
|
||||
##
|
||||
## Activate license
|
||||
##
|
||||
echo "Requesting activation"
|
||||
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||
/opt/Unity/Editor/Unity \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-manualLicenseFile $FILE_PATH
|
||||
# This is expected to always exit with code 1 (both success and failure).
|
||||
# Convert to exit code 0 by echoing the current exit code.
|
||||
echo $?
|
||||
# Exit code is now 0
|
||||
|
||||
# TODO - Derive exit code by grepping success statement
|
||||
UNITY_EXIT_CODE=0
|
||||
|
||||
# Display information about the result
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
echo "Activation (personal) complete."
|
||||
else
|
||||
echo "Unclassified error occured while trying to activate (personal) license."
|
||||
echo "Exit code was: $UNITY_EXIT_CODE"
|
||||
fi
|
||||
|
||||
# Remove license file
|
||||
rm -f $FILE_PATH
|
||||
|
||||
# Exit with the code from the license verification step
|
||||
exit $UNITY_EXIT_CODE
|
||||
|
||||
else
|
||||
#
|
||||
# PROFESSIONAL (SERIAL) LICENSE MODE
|
||||
#
|
||||
# This will activate unity, using the activating process.
|
||||
#
|
||||
# Note: This is the preferred way for PROFESSIONAL LICENSES.
|
||||
#
|
||||
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
|
||||
/opt/Unity/Editor/Unity \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-logFile /dev/stdout \
|
||||
-quit \
|
||||
-serial "$UNITY_SERIAL" \
|
||||
-username "$UNITY_EMAIL" \
|
||||
-password "$UNITY_PASSWORD"
|
||||
|
||||
# Store the exit code from the verify command
|
||||
UNITY_EXIT_CODE=$?
|
||||
|
||||
# Display information about the result
|
||||
if [ $UNITY_EXIT_CODE -eq 0 ]; then
|
||||
echo "Activation (professional) complete."
|
||||
else
|
||||
echo "Unclassified error occured while trying to activate (professional) license."
|
||||
echo "Exit code was: $UNITY_EXIT_CODE"
|
||||
fi
|
||||
|
||||
# Exit with the code from the license verification step
|
||||
exit $UNITY_EXIT_CODE
|
||||
|
||||
fi
|
Loading…
Reference in New Issue
Block a user