Add activation step

This commit is contained in:
Webber 2020-01-07 23:19:23 +01:00 committed by Webber Takken
parent 18488f9b04
commit 5c1d84357d
3 changed files with 93 additions and 0 deletions

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@ -11,6 +11,8 @@ LABEL "homepage"="http://github.com/webbertakken/unity-actions"
LABEL "maintainer"="Webber Takken <webber@takken.io>" LABEL "maintainer"="Webber Takken <webber@takken.io>"
ADD default-build-script /UnityBuilderAction ADD default-build-script /UnityBuilderAction
ADD steps /steps
RUN chmod -R +x /steps
ADD entrypoint.sh /entrypoint.sh ADD entrypoint.sh /entrypoint.sh
RUN chmod +x /entrypoint.sh RUN chmod +x /entrypoint.sh
ENTRYPOINT ["/entrypoint.sh"] ENTRYPOINT ["/entrypoint.sh"]

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@ -1,5 +1,11 @@
#!/usr/bin/env bash #!/usr/bin/env bash
#
#
#
/steps/activate.sh
# #
# Set project path # Set project path
# #

85
builder/steps/activate.sh Normal file
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@ -0,0 +1,85 @@
#!/usr/bin/env bash
if [[ -n "$UNITY_LICENSE" ]]; then
#
# PERSONAL LICENSE MODE
#
# This will activate Unity, using a license file
#
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2019.
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
#
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
# Set the license file path
FILE_PATH=UnityLicenseFile.ulf
# Copy license file from Github variables
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
##
## Activate license
##
echo "Requesting activation"
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-manualLicenseFile $FILE_PATH
# This is expected to always exit with code 1 (both success and failure).
# Convert to exit code 0 by echoing the current exit code.
echo $?
# Exit code is now 0
# TODO - Derive exit code by grepping success statement
UNITY_EXIT_CODE=0
# Display information about the result
if [ $UNITY_EXIT_CODE -eq 0 ]; then
echo "Activation (personal) complete."
else
echo "Unclassified error occured while trying to activate (personal) license."
echo "Exit code was: $UNITY_EXIT_CODE"
fi
# Remove license file
rm -f $FILE_PATH
# Exit with the code from the license verification step
exit $UNITY_EXIT_CODE
else
#
# PROFESSIONAL (SERIAL) LICENSE MODE
#
# This will activate unity, using the activating process.
#
# Note: This is the preferred way for PROFESSIONAL LICENSES.
#
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
/opt/Unity/Editor/Unity \
-batchmode \
-nographics \
-logFile /dev/stdout \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# Display information about the result
if [ $UNITY_EXIT_CODE -eq 0 ]; then
echo "Activation (professional) complete."
else
echo "Unclassified error occured while trying to activate (professional) license."
echo "Exit code was: $UNITY_EXIT_CODE"
fi
# Exit with the code from the license verification step
exit $UNITY_EXIT_CODE
fi