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Create VersionApplicator
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@ -30,6 +30,22 @@ namespace UnityBuilderAction.Versioning
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return version;
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}
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/// <summary>
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/// Get the version of the current tag.
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///
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/// Output Format:
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/// #.* (where # is the major version and * can be any number of any type of character)
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/// </summary>
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/// <returns></returns>
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public static string GenerateSemanticClassicVersion()
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{
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string version = Run(@"tag --points-at HEAD | grep v[0-9]*");
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version = version.Substring(1);
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return version;
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}
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/// <summary>
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/// Get the total number of commits.
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/// </summary>
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@ -0,0 +1,64 @@
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using System;
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using JetBrains.Annotations;
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using UnityEditor;
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namespace UnityBuilderAction.Versioning
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{
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public class VersionApplicator
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{
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enum Strategy
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{
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None,
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Custom,
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SemanticCommit,
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SemanticClassic,
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}
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public static void SetVersionForBuild(string strategy, [CanBeNull] string version)
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{
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if (!Enum.TryParse<Strategy>(strategy, out Strategy validatedStrategy)) {
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throw new Exception($"Invalid versioning argument provided. {strategy} is not a valid strategy.");
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}
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switch (validatedStrategy) {
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case Strategy.None:
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return;
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case Strategy.Custom:
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ApplyCustomVersion(version);
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return;
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case Strategy.SemanticCommit:
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ApplySemanticCommitVersion();
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return;
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case Strategy.SemanticClassic:
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ApplySemanticClassicVersion();
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return;
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default:
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throw new NotImplementedException("Version strategy has not been implemented.");
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}
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}
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static void ApplyCustomVersion(string version)
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{
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Apply(version);
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}
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static void ApplySemanticCommitVersion()
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{
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string version = Git.GenerateSemanticCommitVersion();
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Apply(version);
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}
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static void ApplySemanticClassicVersion()
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{
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string version = Git.GenerateSemanticClassicVersion();
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Apply(version);
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}
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static void Apply(string version)
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{
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PlayerSettings.bundleVersion = version;
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 30483367ddc84699a0da377ccb93769a
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timeCreated: 1587504315
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