mirror of
https://github.com/game-ci/unity-builder.git
synced 2025-07-07 20:35:33 -04:00
Merge branch 'main' into cloud-runner-develop
# Conflicts: # dist/index.js.map
This commit is contained in:
commit
71f94af18c
3
.github/pull_request_template.md
vendored
3
.github/pull_request_template.md
vendored
@ -12,6 +12,9 @@
|
|||||||
|
|
||||||
#### Successful Workflow Run Link
|
#### Successful Workflow Run Link
|
||||||
|
|
||||||
|
PRs don't have access to secrets so you will need to provide a link to a successful run of the workflows from your own
|
||||||
|
repo.
|
||||||
|
|
||||||
- ...
|
- ...
|
||||||
|
|
||||||
#### Checklist
|
#### Checklist
|
||||||
|
7
.github/workflows/build-tests-mac.yml
vendored
7
.github/workflows/build-tests-mac.yml
vendored
@ -37,7 +37,7 @@ jobs:
|
|||||||
###########################
|
###########################
|
||||||
# Cache #
|
# Cache #
|
||||||
###########################
|
###########################
|
||||||
- uses: actions/cache@v3
|
- uses: actions/cache@v4
|
||||||
with:
|
with:
|
||||||
path: ${{ matrix.projectPath }}/Library
|
path: ${{ matrix.projectPath }}/Library
|
||||||
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
|
key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
|
||||||
@ -61,6 +61,7 @@ jobs:
|
|||||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||||
with:
|
with:
|
||||||
|
buildName: 'GameCI Test Build'
|
||||||
projectPath: ${{ matrix.projectPath }}
|
projectPath: ${{ matrix.projectPath }}
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
@ -71,8 +72,8 @@ jobs:
|
|||||||
###########################
|
###########################
|
||||||
# Upload #
|
# Upload #
|
||||||
###########################
|
###########################
|
||||||
- uses: actions/upload-artifact@v3
|
- uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: Build MacOS (${{ matrix.unityVersion }})
|
name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})
|
||||||
path: build
|
path: build
|
||||||
retention-days: 14
|
retention-days: 14
|
||||||
|
9
.github/workflows/build-tests-ubuntu.yml
vendored
9
.github/workflows/build-tests-ubuntu.yml
vendored
@ -69,7 +69,7 @@ jobs:
|
|||||||
###########################
|
###########################
|
||||||
# Cache #
|
# Cache #
|
||||||
###########################
|
###########################
|
||||||
- uses: actions/cache@v3
|
- uses: actions/cache@v4
|
||||||
with:
|
with:
|
||||||
path: ${{ matrix.projectPath }}/Library
|
path: ${{ matrix.projectPath }}/Library
|
||||||
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
|
key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
|
||||||
@ -88,6 +88,7 @@ jobs:
|
|||||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
with:
|
with:
|
||||||
|
buildName: 'GameCI Test Build'
|
||||||
projectPath: ${{ matrix.projectPath }}
|
projectPath: ${{ matrix.projectPath }}
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
@ -108,6 +109,7 @@ jobs:
|
|||||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
with:
|
with:
|
||||||
|
buildName: 'GameCI Test Build'
|
||||||
projectPath: ${{ matrix.projectPath }}
|
projectPath: ${{ matrix.projectPath }}
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
@ -128,6 +130,7 @@ jobs:
|
|||||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
with:
|
with:
|
||||||
|
buildName: 'GameCI Test Build'
|
||||||
projectPath: ${{ matrix.projectPath }}
|
projectPath: ${{ matrix.projectPath }}
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
@ -138,8 +141,8 @@ jobs:
|
|||||||
###########################
|
###########################
|
||||||
# Upload #
|
# Upload #
|
||||||
###########################
|
###########################
|
||||||
- uses: actions/upload-artifact@v3
|
- uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: Build Ubuntu (${{ matrix.unityVersion }})
|
name: Build ${{ matrix.targetPlatform }} on Ubuntu (${{ matrix.unityVersion }})
|
||||||
path: build
|
path: build
|
||||||
retention-days: 14
|
retention-days: 14
|
||||||
|
9
.github/workflows/build-tests-windows.yml
vendored
9
.github/workflows/build-tests-windows.yml
vendored
@ -39,7 +39,7 @@ jobs:
|
|||||||
###########################
|
###########################
|
||||||
# Cache #
|
# Cache #
|
||||||
###########################
|
###########################
|
||||||
- uses: actions/cache@v3
|
- uses: actions/cache@v4
|
||||||
with:
|
with:
|
||||||
path: ${{ matrix.projectPath }}/Library
|
path: ${{ matrix.projectPath }}/Library
|
||||||
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
|
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
|
||||||
@ -67,6 +67,7 @@ jobs:
|
|||||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||||
with:
|
with:
|
||||||
|
buildName: 'GameCI Test Build'
|
||||||
projectPath: ${{ matrix.projectPath }}
|
projectPath: ${{ matrix.projectPath }}
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
@ -90,6 +91,7 @@ jobs:
|
|||||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||||
with:
|
with:
|
||||||
|
buildName: 'GameCI Test Build'
|
||||||
projectPath: ${{ matrix.projectPath }}
|
projectPath: ${{ matrix.projectPath }}
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
@ -112,6 +114,7 @@ jobs:
|
|||||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||||
with:
|
with:
|
||||||
|
buildName: 'GameCI Test Build'
|
||||||
projectPath: ${{ matrix.projectPath }}
|
projectPath: ${{ matrix.projectPath }}
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
@ -122,8 +125,8 @@ jobs:
|
|||||||
###########################
|
###########################
|
||||||
# Upload #
|
# Upload #
|
||||||
###########################
|
###########################
|
||||||
- uses: actions/upload-artifact@v3
|
- uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: Build Windows (${{ matrix.unityVersion }})
|
name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})
|
||||||
path: build
|
path: build
|
||||||
retention-days: 14
|
retention-days: 14
|
||||||
|
@ -270,5 +270,5 @@ branding:
|
|||||||
icon: 'box'
|
icon: 'box'
|
||||||
color: 'gray-dark'
|
color: 'gray-dark'
|
||||||
runs:
|
runs:
|
||||||
using: 'node16'
|
using: 'node20'
|
||||||
main: 'dist/index.js'
|
main: 'dist/index.js'
|
||||||
|
BIN
dist/BlankProject/Packages/.DS_Store
vendored
BIN
dist/BlankProject/Packages/.DS_Store
vendored
Binary file not shown.
BIN
dist/index.js
generated
vendored
BIN
dist/index.js
generated
vendored
Binary file not shown.
2
dist/platforms/mac/steps/build.sh
vendored
2
dist/platforms/mac/steps/build.sh
vendored
@ -129,7 +129,7 @@ echo ""
|
|||||||
|
|
||||||
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
|
||||||
-logFile - \
|
-logFile - \
|
||||||
-quit \
|
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
|
||||||
-batchmode \
|
-batchmode \
|
||||||
-nographics \
|
-nographics \
|
||||||
-username "$UNITY_EMAIL" \
|
-username "$UNITY_EMAIL" \
|
||||||
|
8
dist/platforms/ubuntu/steps/activate.sh
vendored
8
dist/platforms/ubuntu/steps/activate.sh
vendored
@ -84,11 +84,12 @@ else
|
|||||||
#
|
#
|
||||||
echo "License activation strategy could not be determined."
|
echo "License activation strategy could not be determined."
|
||||||
echo ""
|
echo ""
|
||||||
echo "Visit https://game.ci/docs/github/getting-started for more"
|
echo "Visit https://game.ci/docs/github/activation for more"
|
||||||
echo "details on how to set up one of the possible activation strategies."
|
echo "details on how to set up one of the possible activation strategies."
|
||||||
|
|
||||||
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
|
echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
|
||||||
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER."
|
or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
|
||||||
|
|
||||||
# Immediately exit as no UNITY_EXIT_CODE can be derived.
|
# Immediately exit as no UNITY_EXIT_CODE can be derived.
|
||||||
exit 1;
|
exit 1;
|
||||||
|
|
||||||
@ -107,6 +108,3 @@ else
|
|||||||
echo "::error ::There was an error while trying to activate the Unity license."
|
echo "::error ::There was an error while trying to activate the Unity license."
|
||||||
exit $UNITY_EXIT_CODE
|
exit $UNITY_EXIT_CODE
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# Return to previous working directory
|
|
||||||
popd
|
|
||||||
|
10
dist/platforms/ubuntu/steps/return_license.sh
vendored
10
dist/platforms/ubuntu/steps/return_license.sh
vendored
@ -1,11 +1,6 @@
|
|||||||
#!/usr/bin/env bash
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
# Run in ACTIVATE_LICENSE_PATH directory
|
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
|
||||||
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
|
|
||||||
pushd "$ACTIVATE_LICENSE_PATH"
|
|
||||||
|
|
||||||
|
|
||||||
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then #
|
|
||||||
#
|
#
|
||||||
# Return any floating license used.
|
# Return any floating license used.
|
||||||
#
|
#
|
||||||
@ -25,6 +20,3 @@ elif [[ -n "$UNITY_SERIAL" ]]; then
|
|||||||
-password "$UNITY_PASSWORD" \
|
-password "$UNITY_PASSWORD" \
|
||||||
-projectPath "/BlankProject"
|
-projectPath "/BlankProject"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# Return to previous working directory
|
|
||||||
popd
|
|
||||||
|
67
dist/platforms/windows/activate.ps1
vendored
67
dist/platforms/windows/activate.ps1
vendored
@ -6,11 +6,64 @@ Write-Output "# Activating #"
|
|||||||
Write-Output "###########################"
|
Write-Output "###########################"
|
||||||
Write-Output ""
|
Write-Output ""
|
||||||
|
|
||||||
& "$Env:UNITY_PATH/Editor/Unity.exe" -batchmode -quit -nographics `
|
if ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}) )
|
||||||
-username $Env:UNITY_EMAIL `
|
{
|
||||||
-password $Env:UNITY_PASSWORD `
|
#
|
||||||
-serial $Env:UNITY_SERIAL `
|
# SERIAL LICENSE MODE
|
||||||
-projectPath "c:/BlankProject" `
|
#
|
||||||
-logfile - | Out-Host
|
# This will activate unity, using the serial activation process.
|
||||||
|
#
|
||||||
|
Write-Output "Requesting activation"
|
||||||
|
|
||||||
$ACTIVATION_EXIT_CODE = $LASTEXITCODE
|
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
|
||||||
|
-NoNewWindow `
|
||||||
|
-PassThru `
|
||||||
|
-ArgumentList "-batchmode `
|
||||||
|
-quit `
|
||||||
|
-nographics `
|
||||||
|
-username $Env:UNITY_EMAIL `
|
||||||
|
-password $Env:UNITY_PASSWORD `
|
||||||
|
-serial $Env:UNITY_SERIAL `
|
||||||
|
-projectPath c:/BlankProject `
|
||||||
|
-logfile -"
|
||||||
|
|
||||||
|
# Cache the handle so exit code works properly
|
||||||
|
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
|
||||||
|
$unityHandle = $ACTIVATION_OUTPUT.Handle
|
||||||
|
|
||||||
|
while ($true) {
|
||||||
|
if ($ACTIVATION_OUTPUT.HasExited) {
|
||||||
|
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
|
||||||
|
|
||||||
|
# Display results
|
||||||
|
if ($ACTIVATION_EXIT_CODE -eq 0)
|
||||||
|
{
|
||||||
|
Write-Output "Activation Succeeded"
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
Write-Output "Activation failed, with exit code $ACTIVATION_EXIT_CODE"
|
||||||
|
}
|
||||||
|
|
||||||
|
break
|
||||||
|
}
|
||||||
|
|
||||||
|
Start-Sleep -Seconds 3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
#
|
||||||
|
# NO LICENSE ACTIVATION STRATEGY MATCHED
|
||||||
|
#
|
||||||
|
# This will exit since no activation strategies could be matched.
|
||||||
|
#
|
||||||
|
Write-Output "License activation strategy could not be determined."
|
||||||
|
Write-Output ""
|
||||||
|
Write-Output "Visit https://game.ci/docs/github/activation for more"
|
||||||
|
Write-Output "details on how to set up one of the possible activation strategies."
|
||||||
|
|
||||||
|
Write-Output "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
|
||||||
|
or UNITY_LICENSE. See more info at https://game.ci/docs/github/activation"
|
||||||
|
|
||||||
|
$ACTIVATION_EXIT_CODE = 1;
|
||||||
|
}
|
||||||
|
35
dist/platforms/windows/build.ps1
vendored
35
dist/platforms/windows/build.ps1
vendored
@ -137,29 +137,30 @@ $unityArgs = @(
|
|||||||
"-batchmode",
|
"-batchmode",
|
||||||
"-nographics",
|
"-nographics",
|
||||||
"-silent-crashes",
|
"-silent-crashes",
|
||||||
"-projectPath", $Env:UNITY_PROJECT_PATH,
|
"-customBuildName", "`"$Env:BUILD_NAME`"",
|
||||||
"-executeMethod", $Env:BUILD_METHOD,
|
"-projectPath", "`"$Env:UNITY_PROJECT_PATH`"",
|
||||||
"-buildTarget", $Env:BUILD_TARGET,
|
"-executeMethod", "`"$Env:BUILD_METHOD`"",
|
||||||
"-customBuildTarget", $Env:BUILD_TARGET,
|
"-buildTarget", "`"$Env:BUILD_TARGET`"",
|
||||||
"-customBuildPath", $Env:CUSTOM_BUILD_PATH,
|
"-customBuildTarget", "`"$Env:BUILD_TARGET`"",
|
||||||
"-buildVersion", $Env:VERSION,
|
"-customBuildPath", "`"$Env:CUSTOM_BUILD_PATH`"",
|
||||||
"-androidVersionCode", $Env:ANDROID_VERSION_CODE,
|
"-buildVersion", "`"$Env:VERSION`"",
|
||||||
"-androidKeystorePass", $Env:ANDROID_KEYSTORE_PASS,
|
"-androidVersionCode", "`"$Env:ANDROID_VERSION_CODE`"",
|
||||||
"-androidKeyaliasName", $Env:ANDROID_KEYALIAS_NAME,
|
"-androidKeystorePass", "`"$Env:ANDROID_KEYSTORE_PASS`"",
|
||||||
"-androidKeyaliasPass", $Env:ANDROID_KEYALIAS_PASS,
|
"-androidKeyaliasName", "`"$Env:ANDROID_KEYALIAS_NAME`"",
|
||||||
"-androidTargetSdkVersion", $Env:ANDROID_TARGET_SDK_VERSION,
|
"-androidKeyaliasPass", "`"$Env:ANDROID_KEYALIAS_PASS`"",
|
||||||
"-androidExportType", $Env:ANDROID_EXPORT_TYPE,
|
"-androidTargetSdkVersion", "`"$Env:ANDROID_TARGET_SDK_VERSION`"",
|
||||||
"-androidSymbolType", $Env:ANDROID_SYMBOL_TYPE,
|
"-androidExportType", "`"$Env:ANDROID_EXPORT_TYPE`"",
|
||||||
|
"-androidSymbolType", "`"$Env:ANDROID_SYMBOL_TYPE`"",
|
||||||
"-logfile", "-"
|
"-logfile", "-"
|
||||||
) + $customParametersArray
|
) + $customParametersArray
|
||||||
|
|
||||||
# Remove null items as that will fail the Start-Process call
|
# Remove null items as that will fail the Start-Process call
|
||||||
$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
|
$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
|
||||||
|
|
||||||
$unityProcess = Start-Process -FilePath "$Env:UNITY_PATH\Editor\Unity.exe" `
|
$unityProcess = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
|
||||||
-ArgumentList $unityArgs `
|
-ArgumentList $unityArgs `
|
||||||
-PassThru `
|
-PassThru `
|
||||||
-NoNewWindow
|
-NoNewWindow
|
||||||
|
|
||||||
# Cache the handle so exit code works properly
|
# Cache the handle so exit code works properly
|
||||||
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
|
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
|
||||||
|
50
dist/platforms/windows/return_license.ps1
vendored
50
dist/platforms/windows/return_license.ps1
vendored
@ -6,9 +6,47 @@ Write-Output "# Return License #"
|
|||||||
Write-Output "###########################"
|
Write-Output "###########################"
|
||||||
Write-Output ""
|
Write-Output ""
|
||||||
|
|
||||||
& "$Env:UNITY_PATH\Editor\Unity.exe" -batchmode -quit -nographics `
|
if (($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}))
|
||||||
-username $Env:UNITY_EMAIL `
|
{
|
||||||
-password $Env:UNITY_PASSWORD `
|
#
|
||||||
-returnlicense `
|
# SERIAL LICENSE MODE
|
||||||
-projectPath "c:/BlankProject" `
|
#
|
||||||
-logfile - | Out-Host
|
# This will return the license that is currently in use.
|
||||||
|
#
|
||||||
|
$RETURN_LICENSE_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
|
||||||
|
-NoNewWindow `
|
||||||
|
-PassThru `
|
||||||
|
-ArgumentList "-batchmode `
|
||||||
|
-quit `
|
||||||
|
-nographics `
|
||||||
|
-username $Env:UNITY_EMAIL `
|
||||||
|
-password $Env:UNITY_PASSWORD `
|
||||||
|
-returnlicense `
|
||||||
|
-projectPath c:/BlankProject `
|
||||||
|
-logfile -"
|
||||||
|
|
||||||
|
# Cache the handle so exit code works properly
|
||||||
|
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
|
||||||
|
$unityHandle = $RETURN_LICENSE_OUTPUT.Handle
|
||||||
|
|
||||||
|
while ($true) {
|
||||||
|
if ($RETURN_LICENSE_OUTPUT.HasExited) {
|
||||||
|
$RETURN_LICENSE_EXIT_CODE = $RETURN_LICENSE_OUTPUT.ExitCode
|
||||||
|
|
||||||
|
# Display results
|
||||||
|
if ($RETURN_LICENSE_EXIT_CODE -eq 0)
|
||||||
|
{
|
||||||
|
Write-Output "License Return Succeeded"
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
Write-Output "License Return failed, with exit code $RETURN_LICENSE_EXIT_CODE"
|
||||||
|
Write-Output "::warning ::License Return failed! If this is a Pro License you might need to manually `
|
||||||
|
free the seat in your Unity admin panel or you might run out of seats to activate with."
|
||||||
|
}
|
||||||
|
|
||||||
|
break
|
||||||
|
}
|
||||||
|
|
||||||
|
Start-Sleep -Seconds 3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
2
dist/platforms/windows/set_gitcredential.ps1
vendored
2
dist/platforms/windows/set_gitcredential.ps1
vendored
@ -1,4 +1,4 @@
|
|||||||
if ([string]::IsNullOrEmpty($env:GIT_PRIVATE_TOKEN)) {
|
if ($null -eq ${env:GIT_PRIVATE_TOKEN}) {
|
||||||
Write-Host "GIT_PRIVATE_TOKEN unset skipping"
|
Write-Host "GIT_PRIVATE_TOKEN unset skipping"
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -21,6 +21,9 @@ class Docker {
|
|||||||
break;
|
break;
|
||||||
case 'win32':
|
case 'win32':
|
||||||
runCommand = this.getWindowsCommand(image, parameters);
|
runCommand = this.getWindowsCommand(image, parameters);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new Error(`Operation system, ${process.platform}, is not supported yet.`);
|
||||||
}
|
}
|
||||||
|
|
||||||
options.silent = silent;
|
options.silent = silent;
|
||||||
|
@ -168,7 +168,7 @@ class ImageTag {
|
|||||||
|
|
||||||
if (customImage) return customImage;
|
if (customImage) return customImage;
|
||||||
|
|
||||||
return `${image}:${tag}`; // '0' here represents the docker repo version
|
return `${image}:${tag}`;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -187,6 +187,7 @@ class SetupMac {
|
|||||||
process.env.ANDROID_SYMBOL_TYPE = buildParameters.androidSymbolType;
|
process.env.ANDROID_SYMBOL_TYPE = buildParameters.androidSymbolType;
|
||||||
process.env.CUSTOM_PARAMETERS = buildParameters.customParameters;
|
process.env.CUSTOM_PARAMETERS = buildParameters.customParameters;
|
||||||
process.env.CHOWN_FILES_TO = buildParameters.chownFilesTo;
|
process.env.CHOWN_FILES_TO = buildParameters.chownFilesTo;
|
||||||
|
process.env.MANUAL_EXIT = buildParameters.manualExit.toString();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user