mirror of
https://github.com/game-ci/unity-builder.git
synced 2025-07-07 20:35:33 -04:00
Merge branch 'main' into cloud-runner-develop
# Conflicts: # dist/index.js.map
This commit is contained in:
commit
71f94af18c
3
.github/pull_request_template.md
vendored
3
.github/pull_request_template.md
vendored
@ -12,6 +12,9 @@
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#### Successful Workflow Run Link
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PRs don't have access to secrets so you will need to provide a link to a successful run of the workflows from your own
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repo.
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- ...
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#### Checklist
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|
7
.github/workflows/build-tests-mac.yml
vendored
7
.github/workflows/build-tests-mac.yml
vendored
@ -37,7 +37,7 @@ jobs:
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###########################
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# Cache #
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###########################
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- uses: actions/cache@v3
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- uses: actions/cache@v4
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with:
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path: ${{ matrix.projectPath }}/Library
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key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }}
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@ -61,6 +61,7 @@ jobs:
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
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with:
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buildName: 'GameCI Test Build'
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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@ -71,8 +72,8 @@ jobs:
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###########################
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# Upload #
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###########################
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- uses: actions/upload-artifact@v3
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- uses: actions/upload-artifact@v4
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with:
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name: Build MacOS (${{ matrix.unityVersion }})
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name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }})
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path: build
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retention-days: 14
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9
.github/workflows/build-tests-ubuntu.yml
vendored
9
.github/workflows/build-tests-ubuntu.yml
vendored
@ -69,7 +69,7 @@ jobs:
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###########################
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# Cache #
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###########################
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- uses: actions/cache@v3
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- uses: actions/cache@v4
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with:
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path: ${{ matrix.projectPath }}/Library
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key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }}
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@ -88,6 +88,7 @@ jobs:
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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with:
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buildName: 'GameCI Test Build'
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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@ -108,6 +109,7 @@ jobs:
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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with:
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buildName: 'GameCI Test Build'
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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@ -128,6 +130,7 @@ jobs:
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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with:
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buildName: 'GameCI Test Build'
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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@ -138,8 +141,8 @@ jobs:
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###########################
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# Upload #
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###########################
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- uses: actions/upload-artifact@v3
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- uses: actions/upload-artifact@v4
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with:
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name: Build Ubuntu (${{ matrix.unityVersion }})
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name: Build ${{ matrix.targetPlatform }} on Ubuntu (${{ matrix.unityVersion }})
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path: build
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retention-days: 14
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9
.github/workflows/build-tests-windows.yml
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9
.github/workflows/build-tests-windows.yml
vendored
@ -39,7 +39,7 @@ jobs:
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###########################
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# Cache #
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###########################
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- uses: actions/cache@v3
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- uses: actions/cache@v4
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with:
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path: ${{ matrix.projectPath }}/Library
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key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
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@ -67,6 +67,7 @@ jobs:
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
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with:
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buildName: 'GameCI Test Build'
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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@ -90,6 +91,7 @@ jobs:
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
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with:
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buildName: 'GameCI Test Build'
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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@ -112,6 +114,7 @@ jobs:
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
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with:
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buildName: 'GameCI Test Build'
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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@ -122,8 +125,8 @@ jobs:
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###########################
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# Upload #
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###########################
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- uses: actions/upload-artifact@v3
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- uses: actions/upload-artifact@v4
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with:
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name: Build Windows (${{ matrix.unityVersion }})
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name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})
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path: build
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retention-days: 14
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@ -270,5 +270,5 @@ branding:
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icon: 'box'
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color: 'gray-dark'
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runs:
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using: 'node16'
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using: 'node20'
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main: 'dist/index.js'
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BIN
dist/BlankProject/Packages/.DS_Store
vendored
BIN
dist/BlankProject/Packages/.DS_Store
vendored
Binary file not shown.
BIN
dist/index.js
generated
vendored
BIN
dist/index.js
generated
vendored
Binary file not shown.
2
dist/platforms/mac/steps/build.sh
vendored
2
dist/platforms/mac/steps/build.sh
vendored
@ -129,7 +129,7 @@ echo ""
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/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
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-logFile - \
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-quit \
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$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
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-batchmode \
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-nographics \
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-username "$UNITY_EMAIL" \
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8
dist/platforms/ubuntu/steps/activate.sh
vendored
8
dist/platforms/ubuntu/steps/activate.sh
vendored
@ -84,11 +84,12 @@ else
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#
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echo "License activation strategy could not be determined."
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echo ""
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echo "Visit https://game.ci/docs/github/getting-started for more"
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echo "Visit https://game.ci/docs/github/activation for more"
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echo "details on how to set up one of the possible activation strategies."
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echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
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or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER."
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or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation"
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# Immediately exit as no UNITY_EXIT_CODE can be derived.
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exit 1;
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@ -107,6 +108,3 @@ else
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echo "::error ::There was an error while trying to activate the Unity license."
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exit $UNITY_EXIT_CODE
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fi
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# Return to previous working directory
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popd
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10
dist/platforms/ubuntu/steps/return_license.sh
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10
dist/platforms/ubuntu/steps/return_license.sh
vendored
@ -1,11 +1,6 @@
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#!/usr/bin/env bash
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# Run in ACTIVATE_LICENSE_PATH directory
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echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
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pushd "$ACTIVATE_LICENSE_PATH"
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if [[ -n "$UNITY_LICENSING_SERVER" ]]; then #
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if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
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#
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# Return any floating license used.
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#
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@ -25,6 +20,3 @@ elif [[ -n "$UNITY_SERIAL" ]]; then
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-password "$UNITY_PASSWORD" \
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-projectPath "/BlankProject"
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fi
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# Return to previous working directory
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popd
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67
dist/platforms/windows/activate.ps1
vendored
67
dist/platforms/windows/activate.ps1
vendored
@ -6,11 +6,64 @@ Write-Output "# Activating #"
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Write-Output "###########################"
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Write-Output ""
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& "$Env:UNITY_PATH/Editor/Unity.exe" -batchmode -quit -nographics `
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-username $Env:UNITY_EMAIL `
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-password $Env:UNITY_PASSWORD `
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-serial $Env:UNITY_SERIAL `
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-projectPath "c:/BlankProject" `
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-logfile - | Out-Host
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if ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}) )
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{
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#
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# SERIAL LICENSE MODE
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#
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# This will activate unity, using the serial activation process.
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#
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Write-Output "Requesting activation"
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$ACTIVATION_EXIT_CODE = $LASTEXITCODE
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$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
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-NoNewWindow `
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-PassThru `
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-ArgumentList "-batchmode `
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-quit `
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-nographics `
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-username $Env:UNITY_EMAIL `
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-password $Env:UNITY_PASSWORD `
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-serial $Env:UNITY_SERIAL `
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-projectPath c:/BlankProject `
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-logfile -"
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# Cache the handle so exit code works properly
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# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
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$unityHandle = $ACTIVATION_OUTPUT.Handle
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while ($true) {
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if ($ACTIVATION_OUTPUT.HasExited) {
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$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
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# Display results
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if ($ACTIVATION_EXIT_CODE -eq 0)
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{
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Write-Output "Activation Succeeded"
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} else
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{
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Write-Output "Activation failed, with exit code $ACTIVATION_EXIT_CODE"
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}
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break
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}
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Start-Sleep -Seconds 3
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}
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}
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else
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{
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#
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# NO LICENSE ACTIVATION STRATEGY MATCHED
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#
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# This will exit since no activation strategies could be matched.
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#
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Write-Output "License activation strategy could not be determined."
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Write-Output ""
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Write-Output "Visit https://game.ci/docs/github/activation for more"
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Write-Output "details on how to set up one of the possible activation strategies."
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Write-Output "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
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or UNITY_LICENSE. See more info at https://game.ci/docs/github/activation"
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$ACTIVATION_EXIT_CODE = 1;
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}
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|
35
dist/platforms/windows/build.ps1
vendored
35
dist/platforms/windows/build.ps1
vendored
@ -137,29 +137,30 @@ $unityArgs = @(
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"-batchmode",
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"-nographics",
|
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"-silent-crashes",
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"-projectPath", $Env:UNITY_PROJECT_PATH,
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"-executeMethod", $Env:BUILD_METHOD,
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"-buildTarget", $Env:BUILD_TARGET,
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"-customBuildTarget", $Env:BUILD_TARGET,
|
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"-customBuildPath", $Env:CUSTOM_BUILD_PATH,
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"-buildVersion", $Env:VERSION,
|
||||
"-androidVersionCode", $Env:ANDROID_VERSION_CODE,
|
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"-androidKeystorePass", $Env:ANDROID_KEYSTORE_PASS,
|
||||
"-androidKeyaliasName", $Env:ANDROID_KEYALIAS_NAME,
|
||||
"-androidKeyaliasPass", $Env:ANDROID_KEYALIAS_PASS,
|
||||
"-androidTargetSdkVersion", $Env:ANDROID_TARGET_SDK_VERSION,
|
||||
"-androidExportType", $Env:ANDROID_EXPORT_TYPE,
|
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"-androidSymbolType", $Env:ANDROID_SYMBOL_TYPE,
|
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"-customBuildName", "`"$Env:BUILD_NAME`"",
|
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"-projectPath", "`"$Env:UNITY_PROJECT_PATH`"",
|
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"-executeMethod", "`"$Env:BUILD_METHOD`"",
|
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"-buildTarget", "`"$Env:BUILD_TARGET`"",
|
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"-customBuildTarget", "`"$Env:BUILD_TARGET`"",
|
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"-customBuildPath", "`"$Env:CUSTOM_BUILD_PATH`"",
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"-buildVersion", "`"$Env:VERSION`"",
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"-androidVersionCode", "`"$Env:ANDROID_VERSION_CODE`"",
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"-androidKeystorePass", "`"$Env:ANDROID_KEYSTORE_PASS`"",
|
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"-androidKeyaliasName", "`"$Env:ANDROID_KEYALIAS_NAME`"",
|
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"-androidKeyaliasPass", "`"$Env:ANDROID_KEYALIAS_PASS`"",
|
||||
"-androidTargetSdkVersion", "`"$Env:ANDROID_TARGET_SDK_VERSION`"",
|
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"-androidExportType", "`"$Env:ANDROID_EXPORT_TYPE`"",
|
||||
"-androidSymbolType", "`"$Env:ANDROID_SYMBOL_TYPE`"",
|
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"-logfile", "-"
|
||||
) + $customParametersArray
|
||||
|
||||
# Remove null items as that will fail the Start-Process call
|
||||
$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
|
||||
|
||||
$unityProcess = Start-Process -FilePath "$Env:UNITY_PATH\Editor\Unity.exe" `
|
||||
-ArgumentList $unityArgs `
|
||||
-PassThru `
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-NoNewWindow
|
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$unityProcess = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
|
||||
-ArgumentList $unityArgs `
|
||||
-PassThru `
|
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-NoNewWindow
|
||||
|
||||
# Cache the handle so exit code works properly
|
||||
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
|
||||
|
50
dist/platforms/windows/return_license.ps1
vendored
50
dist/platforms/windows/return_license.ps1
vendored
@ -6,9 +6,47 @@ Write-Output "# Return License #"
|
||||
Write-Output "###########################"
|
||||
Write-Output ""
|
||||
|
||||
& "$Env:UNITY_PATH\Editor\Unity.exe" -batchmode -quit -nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-returnlicense `
|
||||
-projectPath "c:/BlankProject" `
|
||||
-logfile - | Out-Host
|
||||
if (($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}))
|
||||
{
|
||||
#
|
||||
# SERIAL LICENSE MODE
|
||||
#
|
||||
# This will return the license that is currently in use.
|
||||
#
|
||||
$RETURN_LICENSE_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
|
||||
-NoNewWindow `
|
||||
-PassThru `
|
||||
-ArgumentList "-batchmode `
|
||||
-quit `
|
||||
-nographics `
|
||||
-username $Env:UNITY_EMAIL `
|
||||
-password $Env:UNITY_PASSWORD `
|
||||
-returnlicense `
|
||||
-projectPath c:/BlankProject `
|
||||
-logfile -"
|
||||
|
||||
# Cache the handle so exit code works properly
|
||||
# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
|
||||
$unityHandle = $RETURN_LICENSE_OUTPUT.Handle
|
||||
|
||||
while ($true) {
|
||||
if ($RETURN_LICENSE_OUTPUT.HasExited) {
|
||||
$RETURN_LICENSE_EXIT_CODE = $RETURN_LICENSE_OUTPUT.ExitCode
|
||||
|
||||
# Display results
|
||||
if ($RETURN_LICENSE_EXIT_CODE -eq 0)
|
||||
{
|
||||
Write-Output "License Return Succeeded"
|
||||
} else
|
||||
{
|
||||
Write-Output "License Return failed, with exit code $RETURN_LICENSE_EXIT_CODE"
|
||||
Write-Output "::warning ::License Return failed! If this is a Pro License you might need to manually `
|
||||
free the seat in your Unity admin panel or you might run out of seats to activate with."
|
||||
}
|
||||
|
||||
break
|
||||
}
|
||||
|
||||
Start-Sleep -Seconds 3
|
||||
}
|
||||
}
|
||||
|
4
dist/platforms/windows/set_gitcredential.ps1
vendored
4
dist/platforms/windows/set_gitcredential.ps1
vendored
@ -1,4 +1,4 @@
|
||||
if ([string]::IsNullOrEmpty($env:GIT_PRIVATE_TOKEN)) {
|
||||
if ($null -eq ${env:GIT_PRIVATE_TOKEN}) {
|
||||
Write-Host "GIT_PRIVATE_TOKEN unset skipping"
|
||||
}
|
||||
else {
|
||||
@ -8,7 +8,7 @@ else {
|
||||
git config --global --replace-all "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
|
||||
git config --global --add "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com"
|
||||
git config --global --add "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
|
||||
|
||||
|
||||
git config --global "url.https://ssh:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
|
||||
git config --global "url.https://git:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
|
||||
}
|
||||
|
@ -21,6 +21,9 @@ class Docker {
|
||||
break;
|
||||
case 'win32':
|
||||
runCommand = this.getWindowsCommand(image, parameters);
|
||||
break;
|
||||
default:
|
||||
throw new Error(`Operation system, ${process.platform}, is not supported yet.`);
|
||||
}
|
||||
|
||||
options.silent = silent;
|
||||
|
@ -168,7 +168,7 @@ class ImageTag {
|
||||
|
||||
if (customImage) return customImage;
|
||||
|
||||
return `${image}:${tag}`; // '0' here represents the docker repo version
|
||||
return `${image}:${tag}`;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -187,6 +187,7 @@ class SetupMac {
|
||||
process.env.ANDROID_SYMBOL_TYPE = buildParameters.androidSymbolType;
|
||||
process.env.CUSTOM_PARAMETERS = buildParameters.customParameters;
|
||||
process.env.CHOWN_FILES_TO = buildParameters.chownFilesTo;
|
||||
process.env.MANUAL_EXIT = buildParameters.manualExit.toString();
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user