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linux platform added
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@ -38,6 +38,7 @@ class ImageTag {
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webgl: 'webgl',
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mac: 'mac-mono',
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windows: 'windows-mono',
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linux: 'base',
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android: 'android',
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ios: 'ios',
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facebook: 'facebook',
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@ -45,14 +46,14 @@ class ImageTag {
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}
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static get targetPlatformToImageSuffixMap() {
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const { generic, webgl, mac, windows, android, ios, facebook } = ImageTag.imageSuffixes;
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const { generic, webgl, mac, windows, linux, android, ios, facebook } = ImageTag.imageSuffixes;
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// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
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return {
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[Platform.types.StandaloneOSX]: mac,
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[Platform.types.StandaloneWindows]: windows,
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[Platform.types.StandaloneWindows64]: windows,
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[Platform.types.StandaloneLinux64]: windows,
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[Platform.types.StandaloneLinux64]: linux,
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[Platform.types.iOS]: ios,
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[Platform.types.Android]: android,
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[Platform.types.WebGL]: webgl,
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