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Update readme, prepare for v0.2
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README.md
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README.md
@ -42,16 +42,18 @@ jobs:
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steps:
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steps:
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```
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```
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Activate Unity in a step using the
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[Unity Activate](https://github.com/marketplace/actions/unity-activate)
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action.
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Configure the builder as follows:
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Configure the builder as follows:
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```yaml
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```yaml
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# Configure builder
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# Configure builder
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- name: Build project
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- name: Build project
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id: buildStep
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id: buildStep
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uses: webbertakken/unity-builder@v0.1 # WIP (only webgl for now)
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uses: webbertakken/unity-builder@v0.2 # WIP (only webgl for now)
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env:
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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# Optional: Path to your project, leave blank for "./"
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# Optional: Path to your project, leave blank for "./"
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UNITY_PROJECT_PATH: path/to/your/project
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UNITY_PROJECT_PATH: path/to/your/project
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@ -64,10 +66,13 @@ Configure the builder as follows:
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# Target platform for your build
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# Target platform for your build
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BUILD_TARGET: WebGL
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BUILD_TARGET: WebGL
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# Optional: <StaticBuildClass.StaticMethod>, defaults to Builder.BuildProject
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# Optional: <StaticBuildClass.StaticMethod>
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BUILD_COMMAND: ""
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BUILD_COMMAND: ""
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```
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```
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> _**Note:** By default the enabled scenes from the
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project's settings will be built._
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You use the id to **upload your built files** like so:
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You use the id to **upload your built files** like so:
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```yaml
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```yaml
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@ -79,6 +84,10 @@ You use the id to **upload your built files** like so:
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path: ${{ steps.buildStep.outputs.allBuildsPath }}
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path: ${{ steps.buildStep.outputs.allBuildsPath }}
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```
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```
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Return the Unity license in a final step using the
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[Unity Return License](https://github.com/marketplace/actions/unity-return-license)
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action.
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Commit and push your workflow definition.
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Commit and push your workflow definition.
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## More actions
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## More actions
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