mirror of
https://github.com/game-ci/unity-builder.git
synced 2025-07-04 12:25:19 -04:00
Additional Windows Image Updates (#589)
* Update workflows, bump image version for docker * Fix Unity pathing and cleanup scripts * Fix Unity pathing * Fix activation scripts
This commit is contained in:
parent
4c4611c021
commit
7afabe74da
12
.github/pull_request_template.md
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12
.github/pull_request_template.md
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@ -2,13 +2,21 @@
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- ...
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#### Related Issues
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- ...
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#### Related PRs
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- ...
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#### Checklist
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<!-- please check all items and add your own -->
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- [x] Read the contribution [guide](https://github.com/game-ci/unity-builder/blob/main/CONTRIBUTING.md) and accept the
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[code](https://github.com/game-ci/unity-builder/blob/main/CODE_OF_CONDUCT.md) of conduct
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- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make
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a PR in the [documentation repo](https://github.com/game-ci/documentation))
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- [ ] Docs (If new inputs or outputs have been added or changes to behavior that should be documented. Please make a PR
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in the [documentation repo](https://github.com/game-ci/documentation))
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- [ ] Readme (updated or not needed)
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- [ ] Tests (added, updated or not needed)
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2
.github/workflows/activation.yml
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2
.github/workflows/activation.yml
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@ -13,7 +13,7 @@ jobs:
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id: requestActivationFile
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uses: game-ci/unity-request-activation-file@v2.0-alpha-1
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- name: Upload activation file
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uses: actions/upload-artifact@v2
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uses: actions/upload-artifact@v3
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with:
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name: ${{ steps.requestActivationFile.outputs.filePath }}
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path: ${{ steps.requestActivationFile.outputs.filePath }}
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12
.github/workflows/build-tests-mac.yml
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12
.github/workflows/build-tests-mac.yml
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@ -11,7 +11,7 @@ concurrency:
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cancel-in-progress: true
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jobs:
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buildForAllPlatformsWindows:
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buildForAllPlatformsMacOS:
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name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
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runs-on: macos-latest
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strategy:
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@ -20,11 +20,9 @@ jobs:
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projectPath:
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- test-project
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unityVersion:
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- 2021.3.29f1
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- 2022.1.24f1
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- 2022.2.21f1
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- 2022.3.7f1
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- 2023.1.8f1
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- 2021.3.31f1
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- 2022.3.11f1
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- 2023.1.17f1
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targetPlatform:
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- StandaloneOSX # Build a MacOS executable
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@ -32,7 +30,7 @@ jobs:
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###########################
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# Checkout #
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###########################
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- uses: actions/checkout@v3
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- uses: actions/checkout@v4
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with:
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lfs: true
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16
.github/workflows/build-tests-ubuntu.yml
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.github/workflows/build-tests-ubuntu.yml
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@ -52,11 +52,9 @@ jobs:
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projectPath:
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- test-project
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unityVersion:
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- 2021.3.29f1
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- 2022.1.24f1
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- 2022.2.21f1
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- 2022.3.7f1
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- 2023.1.8f1
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- 2021.3.31f1
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- 2022.3.11f1
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- 2023.1.17f1
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targetPlatform:
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- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
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- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
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@ -64,17 +62,11 @@ jobs:
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- iOS # Build an iOS player.
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- Android # Build an Android .apk.
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- WebGL # WebGL.
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# - StandaloneWindows # Build a Windows standalone.
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# - WSAPlayer # Build an Windows Store Apps player.
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# - PS4 # Build a PS4 Standalone.
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# - XboxOne # Build a Xbox One Standalone.
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# - tvOS # Build to Apple's tvOS platform.
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# - Switch # Build a Nintendo Switch player
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steps:
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###########################
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# Checkout #
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###########################
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- uses: actions/checkout@v3
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- uses: actions/checkout@v4
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with:
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lfs: true
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13
.github/workflows/build-tests-windows.yml
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.github/workflows/build-tests-windows.yml
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@ -13,19 +13,18 @@ concurrency:
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jobs:
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buildForAllPlatformsWindows:
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name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
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runs-on: windows-2019
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runs-on: windows-2022
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strategy:
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fail-fast: false
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matrix:
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projectPath:
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- test-project
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unityVersion:
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- 2021.3.29f1
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- 2022.1.24f1
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- 2022.2.21f1
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- 2022.3.7f1
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- 2023.1.8f1
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- 2021.3.31f1
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- 2022.3.11f1
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- 2023.1.17f1
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targetPlatform:
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- Android # Build an Android apk.
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- StandaloneWindows64 # Build a Windows 64-bit standalone.
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- StandaloneWindows # Build a Windows 32-bit standalone.
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- WSAPlayer # Build a UWP App
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@ -35,7 +34,7 @@ jobs:
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###########################
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# Checkout #
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###########################
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- uses: actions/checkout@v3
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- uses: actions/checkout@v4
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with:
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lfs: true
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4
.github/workflows/cleanup.yml
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4
.github/workflows/cleanup.yml
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@ -15,11 +15,11 @@ jobs:
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cleanupCloudRunner:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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- uses: actions/checkout@v4
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if: github.event.event_type != 'pull_request_target'
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with:
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lfs: true
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- uses: actions/setup-node@v3
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- uses: actions/setup-node@v4
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with:
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node-version: '18'
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- run: yarn
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@ -56,7 +56,7 @@ jobs:
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#- k8s
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steps:
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- name: Checkout (default)
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uses: actions/checkout@v3
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uses: actions/checkout@v4
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with:
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lfs: false
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- name: Configure AWS Credentials
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@ -116,7 +116,7 @@ jobs:
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#- 'cloud-runner-locking-get-locked'
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steps:
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- name: Checkout (default)
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uses: actions/checkout@v2
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uses: actions/checkout@v4
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with:
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lfs: false
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- name: Configure AWS Credentials
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@ -167,7 +167,7 @@ jobs:
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- Android # Build an Android .apk.
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steps:
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- name: Checkout (default)
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uses: actions/checkout@v3
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uses: actions/checkout@v4
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with:
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lfs: false
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- run: yarn
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4
.github/workflows/integrity-check.yml
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4
.github/workflows/integrity-check.yml
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@ -16,8 +16,8 @@ jobs:
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name: Tests
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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- uses: actions/setup-node@v3
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- uses: actions/checkout@v4
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- uses: actions/setup-node@v4
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with:
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node-version: '18'
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- run: yarn
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dist/index.js
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dist/index.js
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dist/index.js.map
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dist/index.js.map
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11
dist/platforms/windows/activate.ps1
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dist/platforms/windows/activate.ps1
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@ -1,7 +1,14 @@
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# Activates Unity
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& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
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Write-Output ""
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Write-Output "###########################"
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Write-Output "# Activating #"
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Write-Output "###########################"
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Write-Output ""
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& "$Env:UNITY_PATH/Editor/Unity.exe" -batchmode -quit -nographics `
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-username $Env:UNITY_EMAIL `
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-password $Env:UNITY_PASSWORD `
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-serial $Env:UNITY_SERIAL `
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-projectPath "c:/BlankProject" `
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-logfile | Out-Host
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-logfile - | Out-Host
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4
dist/platforms/windows/build.ps1
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4
dist/platforms/windows/build.ps1
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@ -156,17 +156,17 @@ $unityArgs = @(
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# Remove null items as that will fail the Start-Process call
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$unityArgs = $unityArgs | Where-Object { $_ -ne $null }
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$process = Start-Process -FilePath "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" `
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$process = Start-Process -FilePath "$Env:UNITY_PATH\Editor\Unity.exe" `
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-ArgumentList $unityArgs `
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-PassThru `
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-NoNewWindow
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while (!$process.HasExited) {
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if ($process.HasExited) {
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Start-Sleep -Seconds 5
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Get-Process
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Start-Sleep -Seconds 10
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Get-Process
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# Display results
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3
dist/platforms/windows/entrypoint.ps1
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3
dist/platforms/windows/entrypoint.ps1
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@ -1,4 +1,5 @@
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Get-Process
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Start-Sleep -Seconds 3
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# Import any necessary registry keys, ie: location of windows 10 sdk
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# No guarantee that there will be any necessary registry keys, ie: tvOS
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@ -22,5 +23,5 @@ Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
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# Free the seat for the activated license
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& "c:\steps\return_license.ps1"
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Start-Sleep 3
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Start-Sleep -Seconds 3
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Get-Process
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11
dist/platforms/windows/return_license.ps1
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11
dist/platforms/windows/return_license.ps1
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@ -1,7 +1,14 @@
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# Return the active Unity license
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& "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" -batchmode -quit -nographics `
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Write-Output ""
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Write-Output "###########################"
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Write-Output "# Return License #"
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Write-Output "###########################"
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Write-Output ""
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& "$Env:UNITY_PATH\Editor\Unity.exe" -batchmode -quit -nographics `
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-username $Env:UNITY_EMAIL `
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-password $Env:UNITY_PASSWORD `
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-returnlicense `
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-projectPath "c:/BlankProject" `
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-logfile | Out-Host
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-logfile - | Out-Host
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@ -30,7 +30,11 @@ describe('ImageTag', () => {
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test.each(['2000.0.0f0', '2011.1.11f1'])('accepts %p version format', (version) => {
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expect(
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() => new ImageTag({ editorVersion: version, targetPlatform: testImageParameters.targetPlatform }),
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() =>
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new ImageTag({
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editorVersion: version,
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targetPlatform: testImageParameters.targetPlatform,
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}),
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).not.toThrow();
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});
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@ -46,13 +50,16 @@ describe('ImageTag', () => {
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describe('toString', () => {
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it('returns the correct version', () => {
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const image = new ImageTag({ editorVersion: '2099.1.1111', targetPlatform: testImageParameters.targetPlatform });
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const image = new ImageTag({
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editorVersion: '2099.1.1111',
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targetPlatform: testImageParameters.targetPlatform,
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});
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switch (process.platform) {
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case 'win32':
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expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2099.1.1111-2`);
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expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2099.1.1111-3`);
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break;
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case 'linux':
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expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2099.1.1111-2`);
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expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2099.1.1111-3`);
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break;
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}
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});
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@ -67,27 +74,33 @@ describe('ImageTag', () => {
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});
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it('returns the specific build platform', () => {
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const image = new ImageTag({ editorVersion: '2019.2.11f1', targetPlatform: 'WebGL' });
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const image = new ImageTag({
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editorVersion: '2019.2.11f1',
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targetPlatform: 'WebGL',
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});
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switch (process.platform) {
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case 'win32':
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expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2019.2.11f1-webgl-2`);
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expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2019.2.11f1-webgl-3`);
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break;
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case 'linux':
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expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2019.2.11f1-webgl-2`);
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expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2019.2.11f1-webgl-3`);
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break;
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}
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});
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it('returns no specific build platform for generic targetPlatforms', () => {
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const image = new ImageTag({ editorVersion: '2019.2.11f1', targetPlatform: 'NoTarget' });
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const image = new ImageTag({
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editorVersion: '2019.2.11f1',
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targetPlatform: 'NoTarget',
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});
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switch (process.platform) {
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case 'win32':
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expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2019.2.11f1-2`);
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expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2019.2.11f1-3`);
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break;
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case 'linux':
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expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2019.2.11f1-2`);
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expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2019.2.11f1-3`);
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break;
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}
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});
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@ -33,7 +33,7 @@ class ImageTag {
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this.imagePlatformPrefix = ImageTag.getImagePlatformPrefixes(
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isCloudRunnerLocal ? process.platform : cloudRunnerBuilderPlatform,
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);
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this.imageRollingVersion = 2; // Will automatically roll to the latest non-breaking version.
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this.imageRollingVersion = 3; // Will automatically roll to the latest non-breaking version.
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}
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static get versionPattern(): RegExp {
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@ -86,8 +86,10 @@ class ImageTag {
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if (major >= 2020 || (major === 2019 && minor >= 3)) {
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return windowsIl2cpp;
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} else {
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throw new Error(`Windows-based builds are only supported on 2019.3.X+ versions of Unity.
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If you are trying to build for windows-mono, please use a Linux based OS.`);
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throw new Error(
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`Windows-based builds are only supported on 2019.3.X+ versions of Unity.
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If you are trying to build for windows-mono, please use a Linux based OS.`,
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);
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}
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}
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Reference in New Issue
Block a user