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https://github.com/game-ci/unity-builder.git
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Remove XRSettings. Remove license file check and rely on error codes instead. Exponential backoff Unity license activation retry strategy
This commit is contained in:
parent
28890ad72d
commit
88edf4e8f5
@ -1,10 +0,0 @@
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{
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"m_SettingKeys": [
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"VR Device Disabled",
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"VR Device User Alert"
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],
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"m_SettingValues": [
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"False",
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"False"
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]
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}
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2
dist/platforms/mac/entrypoint.sh
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2
dist/platforms/mac/entrypoint.sh
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@ -41,7 +41,7 @@ echo ""
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echo "Please note that the exit code is not very descriptive."
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echo "Most likely it will not help you solve the issue."
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echo ""
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echo "To find the reason for failure: please search for errors in the log above."
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echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
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echo ""
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fi;
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4
dist/platforms/mac/steps/activate.sh
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4
dist/platforms/mac/steps/activate.sh
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@ -20,10 +20,6 @@ echo "Requesting activation"
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# Store the exit code from the verify command
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UNITY_EXIT_CODE=$?
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if [ ! -f "/Library/Application Support/Unity/Unity_lic.ulf" ]; then
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echo "::error ::There was an error while trying to activate the Unity license."
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fi
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#
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# Display information about the result
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#
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39
dist/platforms/ubuntu/steps/activate.sh
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39
dist/platforms/ubuntu/steps/activate.sh
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@ -4,10 +4,19 @@ if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
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#
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# SERIAL LICENSE MODE
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#
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# This will activate unity, using the activating process.
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# This will activate unity, using the serial activation process.
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#
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echo "Requesting activation"
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# Loop the unity-editor call until the license is activated with exponential backoff and a maximum of 5 retries
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retry_count=0
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# Initialize delay to 15 seconds
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delay=15
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# Loop until UNITY_EXIT_CODE is 0 or retry count reaches 5
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while [[ $retry_count -lt 5 ]]
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do
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# Activate license
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unity-editor \
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-logFile /dev/stdout \
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@ -20,8 +29,26 @@ if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
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# Store the exit code from the verify command
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UNITY_EXIT_CODE=$?
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if [ ! -f "~/.local/share/unity3d/Unity/Unity_lic.ulf" ]; then
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echo "::error ::There was an error while trying to activate the Unity license."
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# Check if UNITY_EXIT_CODE is 0
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if [[ $UNITY_EXIT_CODE -eq 0 ]]
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then
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echo "Activation successful"
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break
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else
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echo "Activation failed, retrying in $delay seconds..."
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sleep $delay
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# Increment retry count
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((retry_count++))
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# Double the delay for the next iteration
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delay=$((delay * 2))
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fi
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done
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if [[ $retry_count -eq 5 ]]
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then
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echo "Activation failed after 5 retries"
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fi
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elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
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@ -50,8 +77,9 @@ else
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echo "Visit https://game.ci/docs/github/getting-started for more"
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echo "details on how to set up one of the possible activation strategies."
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echo "::error ::No valid license activation strategy could be determined."
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# Immediately exit as no UNITY_EXIT_CODE can be derrived.
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echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
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or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER."
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# Immediately exit as no UNITY_EXIT_CODE can be derived.
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exit 1;
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fi
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@ -66,6 +94,7 @@ else
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# Activation failed so exit with the code from the license verification step
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echo "Unclassified error occured while trying to activate license."
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echo "Exit code was: $UNITY_EXIT_CODE"
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echo "::error ::There was an error while trying to activate the Unity license."
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exit $UNITY_EXIT_CODE
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fi
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8
dist/platforms/ubuntu/steps/runsteps.sh
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8
dist/platforms/ubuntu/steps/runsteps.sh
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@ -6,6 +6,12 @@
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source /steps/set_extra_git_configs.sh
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source /steps/set_gitcredential.sh
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source /steps/activate.sh
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# If we didn't activate successfully, exit with the exit code from the activation step.
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if [[ $UNITY_EXIT_CODE -ne 0 ]]; then
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exit $UNITY_EXIT_CODE
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fi
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source /steps/build.sh
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source /steps/return_license.sh
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@ -22,7 +28,7 @@ echo ""
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echo "Please note that the exit code is not very descriptive."
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echo "Most likely it will not help you solve the issue."
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echo ""
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echo "To find the reason for failure: please search for errors in the log above."
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echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
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echo ""
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fi;
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5
dist/platforms/windows/activate.ps1
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5
dist/platforms/windows/activate.ps1
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@ -13,7 +13,4 @@ Write-Output ""
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-projectPath "c:/BlankProject" `
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-logfile - | Out-Host
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if(-not(Test-path "C:/ProgramData/Unity/Unity_lic.ulf" -PathType leaf))
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{
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Write-Output "::error ::There was an error while trying to activate the Unity license."
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}
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$ACTIVATION_EXIT_CODE = $LASTEXITCODE
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7
dist/platforms/windows/entrypoint.ps1
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7
dist/platforms/windows/entrypoint.ps1
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@ -1,5 +1,4 @@
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Get-Process
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Start-Sleep -Seconds 3
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# Import any necessary registry keys, ie: location of windows 10 sdk
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# No guarantee that there will be any necessary registry keys, ie: tvOS
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@ -17,13 +16,17 @@ Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
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# Activate Unity
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. "c:\steps\activate.ps1"
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# If we didn't activate successfully, exit with the exit code from the activation step.
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if ($ACTIVATION_EXIT_CODE -ne 0) {
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exit $ACTIVATION_EXIT_CODE
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}
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# Build the project
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. "c:\steps\build.ps1"
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# Free the seat for the activated license
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. "c:\steps\return_license.ps1"
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Start-Sleep -Seconds 3
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Get-Process
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exit $BUILD_EXIT_CODE
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