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https://github.com/game-ci/unity-builder.git
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Fix possible hang
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parent
7afd91316d
commit
8af95d8dbd
44
dist/platforms/windows/activate.ps1
vendored
44
dist/platforms/windows/activate.ps1
vendored
@ -15,18 +15,40 @@ if ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($
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#
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Write-Output "Requesting activation"
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$ACTIVATION_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "$Env:UNITY_PATH/Editor/Unity.exe" `
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-ArgumentList `
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"-batchmode `
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-quit `
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-nographics `
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-username $Env:UNITY_EMAIL `
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-password $Env:UNITY_PASSWORD `
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-serial $Env:UNITY_SERIAL `
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-projectPath c:/BlankProject `
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-logfile -"
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$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
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-NoNewWindow `
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-PassThru `
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-ArgumentList "-batchmode `
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-quit `
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-nographics `
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-username $Env:UNITY_EMAIL `
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-password $Env:UNITY_PASSWORD `
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-serial $Env:UNITY_SERIAL `
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-projectPath c:/BlankProject `
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-logfile -"
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$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
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# Cache the handle so exit code works properly
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# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
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$unityHandle = $ACTIVATION_OUTPUT.Handle
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while ($true) {
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if ($ACTIVATION_OUTPUT.HasExited) {
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$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
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# Display results
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if ($ACTIVATION_EXIT_CODE -eq 0)
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{
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Write-Output "Activation Succeeded"
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} else
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{
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Write-Output "Activation failed, with exit code $ACTIVATION_EXIT_CODE"
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}
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break
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}
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Start-Sleep -Seconds 3
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}
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}
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else
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{
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48
dist/platforms/windows/return_license.ps1
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48
dist/platforms/windows/return_license.ps1
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@ -6,21 +6,47 @@ Write-Output "# Return License #"
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Write-Output "###########################"
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Write-Output ""
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if ($null -ne ${env:UNITY_SERIAL})
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if (($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}))
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{
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#
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# SERIAL LICENSE MODE
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#
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# This will return the license that is currently in use.
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#
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$RETURN_OUTPUT = Start-Process -NoNewWindow -Wait -PassThru "$Env:UNITY_PATH/Editor/Unity.exe" `
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-ArgumentList `
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"-batchmode `
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-quit `
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-nographics `
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-username $Env:UNITY_EMAIL `
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-password $Env:UNITY_PASSWORD `
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-returnlicense `
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-projectPath c:/BlankProject `
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-logfile -"
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$RETURN_LICENSE_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH/Editor/Unity.exe" `
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-NoNewWindow `
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-PassThru `
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-ArgumentList "-batchmode `
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-quit `
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-nographics `
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-username $Env:UNITY_EMAIL `
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-password $Env:UNITY_PASSWORD `
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-returnlicense `
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-projectPath c:/BlankProject `
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-logfile -"
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# Cache the handle so exit code works properly
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# https://stackoverflow.com/questions/10262231/obtaining-exitcode-using-start-process-and-waitforexit-instead-of-wait
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$unityHandle = $RETURN_LICENSE_OUTPUT.Handle
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while ($true) {
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if ($RETURN_LICENSE_OUTPUT.HasExited) {
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$RETURN_LICENSE_EXIT_CODE = $RETURN_LICENSE_OUTPUT.ExitCode
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# Display results
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if ($RETURN_LICENSE_EXIT_CODE -eq 0)
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{
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Write-Output "License Return Succeeded"
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} else
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{
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Write-Output "License Return failed, with exit code $RETURN_LICENSE_EXIT_CODE"
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Write-Output "::warning ::License Return failed! If this is a Pro License you might need to manually `
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free the seat in your Unity admin panel or you might run out of seats to activate with."
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}
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break
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}
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Start-Sleep -Seconds 3
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}
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}
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