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Install mac modules based on target platform for greater flexibility (#481)
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@ -32,11 +32,23 @@ class SetupMac {
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private static async installUnity(buildParameters: BuildParameters, silent = false) {
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const unityChangeset = await getUnityChangeset(buildParameters.editorVersion);
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const command = `${this.unityHubPath} -- --headless install \
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let command = `${this.unityHubPath} -- --headless install \
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--version ${buildParameters.editorVersion} \
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--changeset ${unityChangeset.changeset} \
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--module mac-il2cpp \
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--childModules`;
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--changeset ${unityChangeset.changeset} `;
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switch (buildParameters.targetPlatform) {
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case 'iOS':
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command += `--module ios `;
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break;
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case 'StandaloneOSX':
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command += `--module mac-il2cpp `;
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break;
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case 'android':
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command += `--module android `;
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break;
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}
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command += `--childModules`;
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// Ignoring return code because the log seems to overflow the internal buffer which triggers
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// a false error
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