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https://github.com/game-ci/unity-builder.git
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Change workflow and variables to allow multiple build jobs
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.github/workflows/main.yml
vendored
89
.github/workflows/main.yml
vendored
@ -1,46 +1,65 @@
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name: Actions 😎
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name: Actions 😎
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on:
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on:
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pull_request: {}
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pull_request: {}
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push: { branches: [master] }
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push: { branches: [master] }
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jobs:
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buildForWebGL:
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name: Build for WebGL 🕸
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runs-on: ubuntu-latest
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strategy:
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matrix:
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version: [v0.1, v0.2]
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steps:
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# Checkout repository (required to test local actions)
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- name: Checkout repository
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uses: actions/checkout@v1
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# Activate license
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- name: Activate license
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uses: webbertakken/unity-activate@v1
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env:
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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PROJECT_PATH: test-project
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# Configure builder
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jobs:
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- name: Build project
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checkout:
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id: buildStep
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name: Checkout
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uses: webbertakken/unity-builder@${{ matrix.version }}
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runs-on: ubuntu-latest
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env:
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steps:
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UNITY_PROJECT_PATH: test-project
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- uses: actions/checkout@v1
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BUILD_NAME: TestBuild
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BUILD_TARGET: WebGL
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BUILDS_PATH: builds
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BUILD_METHOD: ""
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# Upload distributables
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activate:
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- name: Upload Build
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name: Activate Unity
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uses: actions/upload-artifact@v1
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runs-on: ubuntu-latest
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with:
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steps:
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name: Build
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- uses: webbertakken/unity-activate@v1
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path: ${{ steps.buildStep.outputs.allBuildsPath }}
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# Return license
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test:
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- name: Return License
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name: Test the project
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uses: webbertakken/unity-return-license@v1
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needs: [checkout, activate]
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runs-on: ubuntu-latest
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steps:
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- uses: webbertakken/unity-test-runner@v1
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buildForWebGL:
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name: Build for WebGL
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needs: [test]
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runs-on: ubuntu-latest
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steps: # webbertakken/unity-builder@v0.3-webgl
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- uses: ./
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buildForAndroid:
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name: Build for Android
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needs: [test]
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runs-on: ubuntu-latest
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steps: # webbertakken/unity-builder@v0.3-android
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- uses: ./
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uploadBuildArtifacts:
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name: Upload Build Artifacts
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needs:
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- buildForWebGL
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- buildForAndroid
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if: always()
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if: always()
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runs-on: ubuntu-latest
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steps:
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- uses: actions/upload-artifact@v1
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with:
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name: Builds
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path: builds
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returnTheLicense:
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name: Return the license
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needs: [uploadBuildArtifacts]
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if: always()
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runs-on: ubuntu-latest
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steps:
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- uses: webbertakken/unity-return-license@v1
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@ -9,6 +9,8 @@ LABEL "repository"="http://github.com/webbertakken/unity-actions"
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LABEL "homepage"="http://github.com/webbertakken/unity-actions"
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LABEL "homepage"="http://github.com/webbertakken/unity-actions"
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LABEL "maintainer"="Webber Takken <webber@takken.io>"
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LABEL "maintainer"="Webber Takken <webber@takken.io>"
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ENV BUILD_TARGET=WebGL
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ADD default-build-script /UnityBuilderAction
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ADD default-build-script /UnityBuilderAction
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ADD entrypoint.sh /entrypoint.sh
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ADD entrypoint.sh /entrypoint.sh
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RUN chmod +x /entrypoint.sh
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RUN chmod +x /entrypoint.sh
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@ -5,8 +5,6 @@ inputs: {}
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outputs:
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outputs:
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buildPath:
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buildPath:
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description: "Path where the current platform has been built to."
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description: "Path where the current platform has been built to."
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allBuildsPath:
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description: "Path where the build folders are stored. Each platform creates a folder within it."
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runs:
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runs:
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using: 'docker'
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using: 'docker'
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image: 'Dockerfile'
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image: 'Dockerfile'
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@ -1,17 +1,16 @@
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#!/usr/bin/env bash
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#!/usr/bin/env bash
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#
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#
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# Set project path
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# Set project path (configured with "with: { project: somepath }"
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#
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#
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UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$PROJECT_PATH
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UNITY_PROJECT_PATH=$GITHUB_WORKSPACE/$UNITY_PROJECT_PATH
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#
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#
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# Set the name for the build
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# Set the name for the build
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#
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#
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if [ -z "$BUILD_NAME" ]; then
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if [ -z "$BUILD_NAME" ]; then
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BUILD_NAME=buildName
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BUILD_NAME="build-$(date '+%F-%H%M')"
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fi
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fi
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#
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#
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