Rider-project for Builder folder

This commit is contained in:
Webber 2019-12-07 23:43:37 +01:00 committed by Webber Takken
parent 5d0c1ba5c1
commit abf39fb044
5 changed files with 266 additions and 118 deletions

56
Builder/.gitignore vendored Normal file
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#
# Note: Non default ignore file, as this only tests Builder script.
#
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
# Additional ignores
[Bb]in/
# Uncomment this line if you wish to ignore the asset store tools plugin
# [Aa]ssets/AssetStoreTools*
# IDEs
.vs/
.idea/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
#*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties

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@ -6,139 +6,142 @@ using UnityEditor;
using UnityEditor.Build.Reporting; using UnityEditor.Build.Reporting;
using UnityEngine; using UnityEngine;
static class Builder namespace UnityBuilderAction
{ {
private static string EOL = Environment.NewLine; static class Builder
private static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
{ {
providedArguments = new Dictionary<string, string>(); private static string EOL = Environment.NewLine;
string[] args = Environment.GetCommandLineArgs();
Console.WriteLine( private static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
$"{EOL}" + {
$"###########################{EOL}" + providedArguments = new Dictionary<string, string>();
$"# Parsing settings #{EOL}" + string[] args = Environment.GetCommandLineArgs();
$"###########################{EOL}" +
$"{EOL}"
);
// Extract flags with optional values Console.WriteLine(
for (int current = 0, next = 1; current < args.Length; current++, next++) { $"{EOL}" +
// Parse flag $"###########################{EOL}" +
bool isFlag = args[current].StartsWith("-"); $"# Parsing settings #{EOL}" +
if (!isFlag) continue; $"###########################{EOL}" +
string flag = args[current].TrimStart('-'); $"{EOL}"
);
// Parse optional value // Extract flags with optional values
bool flagHasValue = next < args.Length && !args[next].StartsWith("-"); for (int current = 0, next = 1; current < args.Length; current++, next++) {
string value = flagHasValue ? args[next].TrimStart('-') : ""; // Parse flag
bool isFlag = args[current].StartsWith("-");
if (!isFlag) continue;
string flag = args[current].TrimStart('-');
// Assign // Parse optional value
Console.WriteLine($"Found flag \"{flag}\" with value \"{value}\"."); bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
providedArguments.Add(flag, value); string value = flagHasValue ? args[next].TrimStart('-') : "";
}
}
private static Dictionary<string, string> GetValidatedOptions() // Assign
{ Console.WriteLine($"Found flag \"{flag}\" with value \"{value}\".");
ParseCommandLineArguments(out var validatedOptions); providedArguments.Add(flag, value);
}
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
Console.WriteLine("Missing argument -projectPath");
EditorApplication.Exit(110);
} }
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) { private static Dictionary<string, string> GetValidatedOptions()
Console.WriteLine("Missing argument -buildTarget"); {
EditorApplication.Exit(120); ParseCommandLineArguments(out var validatedOptions);
if (!validatedOptions.TryGetValue("projectPath", out var projectPath)) {
Console.WriteLine("Missing argument -projectPath");
EditorApplication.Exit(110);
}
if (!validatedOptions.TryGetValue("buildTarget", out var buildTarget)) {
Console.WriteLine("Missing argument -buildTarget");
EditorApplication.Exit(120);
}
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
EditorApplication.Exit(121);
}
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) {
Console.WriteLine("Missing argument -customBuildPath");
EditorApplication.Exit(130);
}
string defaultCustomBuildName = "TestBuild";
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) {
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
validatedOptions.Add("customBuildName", defaultCustomBuildName);
}
else if (customBuildName == "") {
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
validatedOptions.Add("customBuildName", defaultCustomBuildName);
}
return validatedOptions;
} }
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) { public static void BuildProject()
EditorApplication.Exit(121); {
// Gather values from args
var options = GetValidatedOptions();
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
// Define BuildPlayer Options
var buildOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
};
// Perform build
BuildReport buildReport = BuildPipeline.BuildPlayer(buildOptions);
// Summary
BuildSummary summary = buildReport.summary;
ReportSummary(summary);
// Result
BuildResult result = summary.result;
ExitWithResult(result);
} }
if (!validatedOptions.TryGetValue("customBuildPath", out var customBuildPath)) { private static void ReportSummary(BuildSummary summary)
Console.WriteLine("Missing argument -customBuildPath"); {
EditorApplication.Exit(130); Console.WriteLine(
$"{EOL}" +
$"###########################{EOL}" +
$"# Build results #{EOL}" +
$"###########################{EOL}" +
$"{EOL}" +
$"Duration: {summary.totalTime.ToString()}{EOL}" +
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
$"{EOL}"
);
} }
string defaultCustomBuildName = "TestBuild"; private static void ExitWithResult(BuildResult result)
if (!validatedOptions.TryGetValue("customBuildName", out var customBuildName)) { {
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}."); if (result == BuildResult.Succeeded) {
validatedOptions.Add("customBuildName", defaultCustomBuildName); Console.WriteLine("Build succeeded!");
} EditorApplication.Exit(0);
else if (customBuildName == "") { }
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
validatedOptions.Add("customBuildName", defaultCustomBuildName);
}
return validatedOptions; if (result == BuildResult.Failed) {
} Console.WriteLine("Build failed!");
EditorApplication.Exit(101);
}
public static void BuildProject() if (result == BuildResult.Cancelled) {
{ Console.WriteLine("Build cancelled!");
// Gather values from args EditorApplication.Exit(102);
var options = GetValidatedOptions(); }
// Gather values from project if (result == BuildResult.Unknown) {
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray(); Console.WriteLine("Build result is unknown!");
EditorApplication.Exit(103);
// Define BuildPlayer Options }
var buildOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
};
// Perform build
BuildReport buildReport = BuildPipeline.BuildPlayer(buildOptions);
// Summary
BuildSummary summary = buildReport.summary;
ReportSummary(summary);
// Result
BuildResult result = summary.result;
ExitWithResult(result);
}
private static void ReportSummary(BuildSummary summary)
{
Console.WriteLine(
$"{EOL}" +
$"###########################{EOL}" +
$"# Build results #{EOL}" +
$"###########################{EOL}" +
$"{EOL}" +
$"Duration: {summary.totalTime.ToString()}{EOL}" +
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
$"{EOL}"
);
}
private static void ExitWithResult(BuildResult result)
{
if (result == BuildResult.Succeeded) {
Console.WriteLine("Build succeeded!");
EditorApplication.Exit(0);
}
if (result == BuildResult.Failed) {
Console.WriteLine("Build failed!");
EditorApplication.Exit(101);
}
if (result == BuildResult.Cancelled) {
Console.WriteLine("Build cancelled!");
EditorApplication.Exit(102);
}
if (result == BuildResult.Unknown) {
Console.WriteLine("Build result is unknown!");
EditorApplication.Exit(103);
} }
} }
} }

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fileFormatVersion: 2
guid: dc057061ce9f406aa6b57a62d67fe9c0
timeCreated: 1575145310

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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("UnityBuilderAction")]
[assembly: AssemblyDescription("Builder script for Unity Builder action")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UnityBuilderAction")]
[assembly: AssemblyCopyright("Copyright © 2019-present")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("031F5EE1-35CE-4F77-975A-7E326F898185")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{031F5EE1-35CE-4F77-975A-7E326F898185}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UnityBuilderAction</RootNamespace>
<AssemblyName>UnityBuilderAction</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml" />
<Reference Include="UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\Program Files\Unity\2019.2.11f1\Editor\Data\Managed\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\2019.2.11f1\Editor\Data\Managed\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Builder.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>