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https://github.com/game-ci/unity-builder.git
synced 2025-07-07 20:35:33 -04:00
Remove debug strings
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parent
805125f320
commit
acfb318a47
6
dist/platforms/mac/steps/activate.sh
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6
dist/platforms/mac/steps/activate.sh
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@ -11,14 +11,10 @@ if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
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# Custom Unity License Server
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#
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echo "Adding licensing server config"
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pushd "$ACTION_FOLDER"
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ls
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popd
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cat "$ACTION_FOLDER/unity-config/services-config.json"
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mkdir -p "/Library/Application Support/Unity/config/"
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cp "$ACTION_FOLDER/unity-config/services-config.json" "/Library/Application Support/Unity/config/services-config.json"
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/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
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cat license.txt
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/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client --acquire-floating > license.txt
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PARSEDFILE=$(grep -oE '\".*?\"' < license.txt | tr -d '"')
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grep -oE '\".*?\"' < license.txt
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export FLOATING_LICENSE
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21
dist/platforms/mac/steps/build.sh
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21
dist/platforms/mac/steps/build.sh
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@ -127,27 +127,6 @@ echo ""
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# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html
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cat << UnityString
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/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
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-logFile - \
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-quit \
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-customBuildName "$BUILD_NAME" \
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-projectPath "$UNITY_PROJECT_PATH" \
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-buildTarget "$BUILD_TARGET" \
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-customBuildTarget "$BUILD_TARGET" \
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-customBuildPath "$CUSTOM_BUILD_PATH" \
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-executeMethod "$BUILD_METHOD" \
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-buildVersion "$VERSION" \
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-androidVersionCode "$ANDROID_VERSION_CODE" \
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-androidKeystoreName "$ANDROID_KEYSTORE_NAME" \
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-androidKeystorePass "$ANDROID_KEYSTORE_PASS" \
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-androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \
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-androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \
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-androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \
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-androidExportType "$ANDROID_EXPORT_TYPE" \
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-androidSymbolType "$ANDROID_SYMBOL_TYPE" \
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$CUSTOM_PARAMETERS"
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UnityString
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/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
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-logFile - \
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-quit \
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