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https://github.com/game-ci/unity-builder.git
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Simplify and fail faster for activation process
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@ -6,7 +6,7 @@ if [[ -n "$UNITY_LICENSE" ]]; then
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#
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# This will activate Unity, using a license file
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#
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# Note that this is the ONLY WAY for PERSONAL LICENSES in 2019.
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# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
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# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
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#
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# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
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@ -18,11 +18,7 @@ if [[ -n "$UNITY_LICENSE" ]]; then
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# Copy license file from Github variables
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echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
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#
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# Activate license
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#
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# This is expected to always exit with code 1 (both success and failure).
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#
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echo "Requesting activation"
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ACTIVATION_OUTPUT=$(xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \
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/opt/Unity/Editor/Unity \
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@ -31,21 +27,33 @@ if [[ -n "$UNITY_LICENSE" ]]; then
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-logFile /dev/stdout \
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-quit \
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-manualLicenseFile $FILE_PATH)
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# Convert to exit code 0 by echoing the current exit code.
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echo $?
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# Exit code is now 0
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# TODO - remove debugging
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echo $ACTIVATION_OUTPUT
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echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default'
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echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default' | wc -l
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# Store the exit code from the verify command
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UNITY_EXIT_CODE=$?
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# TODO - Derive exit code by grepping success statement
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UNITY_EXIT_CODE=$(echo $ACTIVATION_OUTPUT | grep 'config is NOT valid, switching to default' | wc -l)
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# The exit code for personal activation is always 1;
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# Determine whether activation was successful.
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#
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# Successful output should include the following:
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#
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# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
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#
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ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
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# Set exit code to 0 if activation was successful
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if [[ $ACTIVATION_SUCCESSFUL -ne 1 ]]; then
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UNITY_EXIT_CODE=0
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fi;
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# Remove license file
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rm -f $FILE_PATH
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# TODO - remove debugging
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echo "activation successful value: $ACTIVATION_SUCCESSFUL"
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echo $ACTIVATION_OUTPUT
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echo $ACTIVATION_OUTPUT | grep 'Next license update check is after'
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echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l
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elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
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#
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# PROFESSIONAL (SERIAL) LICENSE MODE
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@ -71,16 +79,18 @@ elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
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else
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#
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# LICENSE ACTIVATION FAILED
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# NO LICENSE ACTIVATION STRATEGY MATCHED
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#
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# This will exit since both personal and professional activation modes failed
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# This will exit since no activation strategies could be matched.
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#
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echo "No personal or professional licenses provided!"
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echo "Please ensure you have setup one of these licensing methods:"
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echo " - Personal: Set the UNITY_LICENSE environment variable."
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echo " - Professional: Set the UNITY_EMAIL, UNITY_PASSWORD and UNITY_SERIAL environment variables."
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echo "See https://github.com/webbertakken/unity-builder#usage for details."
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echo "License activation strategy could not be determined."
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echo ""
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echo "Visit https://github.com/webbertakken/unity-builder#usage for more"
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echo "details on how to set up one of the possible activation strategies."
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# Immediately exit as no UNITY_EXIT_CODE can be derrived.
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exit 1;
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fi
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#
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